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  • Format: PDF

This book presents techniques for creating fluid-like animations with no required advanced physics and mathematical skills. It describes how to create fluid animations like water, smoke, fire, and explosions through computer code in a fun manner.

  • Geräte: PC
  • ohne Kopierschutz
  • eBook Hilfe
  • Größe: 141.55MB
Produktbeschreibung
This book presents techniques for creating fluid-like animations with no required advanced physics and mathematical skills. It describes how to create fluid animations like water, smoke, fire, and explosions through computer code in a fun manner.

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Autorenporträt
Jos Stam is a senior research scientist with Autodesk. He was born in the Netherlands and educated in Geneva, Switzerland, where he received dual bachelor degrees in computer science and pure mathematics. In 1989 he moved to Toronto, where he completed his master's and PhD in computer science. His research spans several areas of computer graphics: natural phenomena, physics-based simulation, rendering, and surface modeling, especially subdivision surfaces. He has published papers in all of these areas in journals and at conferences. In 2005 he received the SIGGRAPH Computer Graphics Achievement Award, one of the most prestigious awards in computer graphics. He also won two Technical Achievement Awards from the Academy of Motion Picture Arts and Science and has been featured in Wired magazine.