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This work develops an innovative approach to gender and feminist theory by drawing together the work of key feminist and gender theorists, such as Judith Butler and Donna Haraway, and the biopolitical philosophy of Giorgio Agamben and Gilles Deleuze.
This work develops an innovative approach to gender and feminist theory by drawing together the work of key feminist and gender theorists, such as Judith Butler and Donna Haraway, and the biopolitical philosophy of Giorgio Agamben and Gilles Deleuze.
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Autorenporträt
Emily Cox-Palmer-White is a researcher specialising in gender theory, science fiction and philosophy. Her research is concerned with developing new avenues in feminist philosophy using the work of Giorgio Agamben and Gilles Deleuze. Her work also explores the relationship between gender theory, posthumanism and female robots in science fiction and real-world technology. For her paper "Denuding the Gynoid: The Female Robot as Bare Life in Alex Garland's Ex Machina," she was awarded the Peter Nicholls Essay Prize by the Science Fiction Foundation and has also received the Support a New Scholar Award from the Science Fiction Research Association. She recently contributed a chapter to the collection Blade Runner 2049 and Philosophy published by Open Court.
Inhaltsangabe
Introduction: Suspending Gender and Becoming-Gynoid in Science Fiction Chapter 1: Woman or Womankind? Signatures, Suspension and Bare Life in Feminism and Science Fiction Chapter 2: Removing/Reprogramming the Masculine - The Homo Sacer in the Feminist Dis/Utopia Chapter 3: "You can alter our physiology, but you cannot change our nature": The Girl in the Machine Chapter 4: Female Machines and Female Flesh - Women and/as Automata Chapter 5: "Formally a correct response. But simulated" - Scoring Women on the Voight-Kampff Scale Chapter 6: Profane Simulations - Home and Ruin in the Fallout Games Chapter 7: Becoming and Avatar - Playing as Cyborgs Among Gynoids in the Deus Ex Games Conclusion: Virtual Wives and Autonomous Selves - Towards a Politics of Becoming-Gynoid
Introduction: Suspending Gender and Becoming-Gynoid in Science Fiction
Chapter 1: Woman or Womankind? Signatures, Suspension and Bare Life in Feminism and Science Fiction
Chapter 2: Removing/Reprogramming the Masculine - The Homo Sacer in the Feminist Dis/Utopia
Chapter 3: "You can alter our physiology, but you cannot change our nature": The Girl in the Machine
Chapter 4: Female Machines and Female Flesh - Women and/as Automata
Chapter 5: "Formally a correct response. But simulated" - Scoring Women on the Voight-Kampff Scale
Chapter 6: Profane Simulations - Home and Ruin in the Fallout Games
Chapter 7: Becoming and Avatar - Playing as Cyborgs Among Gynoids in the Deus Ex Games
Conclusion: Virtual Wives and Autonomous Selves - Towards a Politics of Becoming-Gynoid
Introduction: Suspending Gender and Becoming-Gynoid in Science Fiction Chapter 1: Woman or Womankind? Signatures, Suspension and Bare Life in Feminism and Science Fiction Chapter 2: Removing/Reprogramming the Masculine - The Homo Sacer in the Feminist Dis/Utopia Chapter 3: "You can alter our physiology, but you cannot change our nature": The Girl in the Machine Chapter 4: Female Machines and Female Flesh - Women and/as Automata Chapter 5: "Formally a correct response. But simulated" - Scoring Women on the Voight-Kampff Scale Chapter 6: Profane Simulations - Home and Ruin in the Fallout Games Chapter 7: Becoming and Avatar - Playing as Cyborgs Among Gynoids in the Deus Ex Games Conclusion: Virtual Wives and Autonomous Selves - Towards a Politics of Becoming-Gynoid
Introduction: Suspending Gender and Becoming-Gynoid in Science Fiction
Chapter 1: Woman or Womankind? Signatures, Suspension and Bare Life in Feminism and Science Fiction
Chapter 2: Removing/Reprogramming the Masculine - The Homo Sacer in the Feminist Dis/Utopia
Chapter 3: "You can alter our physiology, but you cannot change our nature": The Girl in the Machine
Chapter 4: Female Machines and Female Flesh - Women and/as Automata
Chapter 5: "Formally a correct response. But simulated" - Scoring Women on the Voight-Kampff Scale
Chapter 6: Profane Simulations - Home and Ruin in the Fallout Games
Chapter 7: Becoming and Avatar - Playing as Cyborgs Among Gynoids in the Deus Ex Games
Conclusion: Virtual Wives and Autonomous Selves - Towards a Politics of Becoming-Gynoid
Rezensionen
"Emily Cox-Palmer-White's original synthesis of ideas drawn from Giorgio Agamben and Gilles Deleuze supplies a new way of thinking about the role of women in feminist SF, cinema and video games. She provides a convincing and thought-provoking contribution to feminist thought and popular cultural studies."
Dr Paul March-Russell, University of Kent, UK
"This is a sparkling and surprising debut book. Using the figure of the female robot or "gynoid", beloved of the sci-fi genre, to guide us through the contemporary landscape of gender politics, the author is able to make interventions into discussions of feminism, identity, and female being-in-the-world that are as fresh as they are pertinent."
Lisa Downing, Professor of French Discourses of Sexuality, University of Birmingham, UK
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