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  • Format: PDF

Are you thinking about working in the board game industry? Here's what you need to know.
There are so many jobs and roles that need to be filled in the board game industry. You might just have the right skills and experience to excel. But first you need to know what opportunities exist and what the hardest gaps are to fill!
In this book, you'll discover
. What jobs are really in demand
. How you can get your foot in the door with a publisher
. Jobs in the industry you've never even thought of
. What other opportunities exist for people with skills just like yours
With
…mehr

Produktbeschreibung
Are you thinking about working in the board game industry? Here's what you need to know.

There are so many jobs and roles that need to be filled in the board game industry. You might just have the right skills and experience to excel. But first you need to know what opportunities exist and what the hardest gaps are to fill!

In this book, you'll discover

. What jobs are really in demand

. How you can get your foot in the door with a publisher

. Jobs in the industry you've never even thought of

. What other opportunities exist for people with skills just like yours

With insights from over 40 industry pros, as well as the author's many years of experience, you'll be able to put your own skills and experience to great use in an amazing, growing industry.


Dieser Download kann aus rechtlichen Gründen nur mit Rechnungsadresse in A, B, BG, CY, CZ, D, DK, EW, E, FIN, F, GR, HR, H, IRL, I, LT, L, LR, M, NL, PL, P, R, S, SLO, SK ausgeliefert werden.

Autorenporträt
Joe Slack is a healthcare data guru turned full-time board game designer and game design instructor. He has now combined his passions for board game design and helping others into one. That means he works with other board game designers to help them get unstuck and create amazing games they can't wait to share with the world.

Joe is the #1 best-selling author of The Board Game Designer's Guide and 2 other books on game design. Joe has 4 games published (Zoo Year's Eve, Kingdom's Candy: Monsters, Four Word Thinking, and King of Indecision) and another game he is self-publishing (Relics of Rajavihara).

Joe has also taught game design and development at Wilfrid Laurier University (near Toronto, Canada), and currently runs two online game design courses (the Board Game Design Course and the Creation to Publication Program) that he developed himself, along with a membership site for game designers.

Go to www.boardgamedesigncourse.com to check out his blog, resources, books, and courses for game designers. You can also see what games he's currently working on at www.crazylikeabox.com.