Making a great board game and pitching it to publishers are two completely different things.
If you've got a game that you want to share with the world but don't know what to do next, this book will help you navigate through exactly what steps to take.
You'll discover:
You'll learn from Joe's experiences as a full-time board game designer and instructor, along with tips and stories from a dozen other published designers, plus the exact things that publishers want. Direct from 16 established publishers.
If you've got a game that you want to share with the world but don't know what to do next, this book will help you navigate through exactly what steps to take.
You'll discover:
- How to find the right publisher
- Exactly what publishers are looking for
- How to create a sell sheet that will actually sell your game
- How to negotiate the best deal and get paid more for your game
- What to look out for in contracts to make sure you don't get exploited
You'll learn from Joe's experiences as a full-time board game designer and instructor, along with tips and stories from a dozen other published designers, plus the exact things that publishers want. Direct from 16 established publishers.
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