Leading change in organizations is always hard, but this original, game-based handbook will at least make it much more fun! Based on real-life case studies and reflecting the most common challenges facing any change ninja, this is a story where you get to make the decisions at each stage, and discover the impact of your choices.
This interactive approach will appeal particularly to non-linear thinkers and those who learn best through action and application. It's pragmatic, focusing on tips for getting people on board and on identifying small, doable 'ninja moves' that gain traction and build momentum by stealth.
After lots of training in things like project management, agile change and leadership, Dr Tammy Watchorn discovered none of this really helped as the focus was always on process rather than people. By understanding how people work instead, she soon found she could deliver successful change by stealth with ninja moves.
"An essential guide for any professional interested in understanding how to implement and influence change"
Prof. Adam Boddison, - Chief Executive, Association for Project Management
This interactive approach will appeal particularly to non-linear thinkers and those who learn best through action and application. It's pragmatic, focusing on tips for getting people on board and on identifying small, doable 'ninja moves' that gain traction and build momentum by stealth.
After lots of training in things like project management, agile change and leadership, Dr Tammy Watchorn discovered none of this really helped as the focus was always on process rather than people. By understanding how people work instead, she soon found she could deliver successful change by stealth with ninja moves.
"An essential guide for any professional interested in understanding how to implement and influence change"
Prof. Adam Boddison, - Chief Executive, Association for Project Management
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