The book begins at an introductory level, teaching the essentials of HTML5 and JavaScript through game development. Each chapter features a familiar game type as its core example, such as hangman, rock-paper-scissors, or dice games, and uses these simple constructs to build a solid skillset of the key HTML5 concepts and features. By working through these hands on examples, you will gain a deep, practical knowledge of HTML5 that will enable you to build your own, more advanced games and applications.
- Concepts are introduced and motivated with easy-to-grasp, appealing examples
- Code is explained in detail after general explanations
- Reader is guided into how to make the examples 'their own'
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