This book examines the brief yet accelerated evolution of newsgames, a genre that has emerged from puzzles, quizzes, and interactives augmenting digital journalism into full-fledged immersive video games from open world designs to virtual reality experiences.
Dieser Download kann aus rechtlichen Gründen nur mit Rechnungsadresse in A, B, BG, CY, CZ, D, DK, EW, E, FIN, F, GR, HR, H, IRL, I, LT, L, LR, M, NL, PL, P, R, S, SLO, SK ausgeliefert werden.
"Bring in the (news) games! Dowling's rigorous and enjoyable analysis of what digital technologies offer journalism and how journalism advances the potential for games is a vital read for knowing the news world today and preparing and predicting news of tomorrow. The Gamification of Digital Journalism is part cultural studies, part business analysis, and part techno science rooted in empirical analysis and expert interpretation to reveal the breadth and depth of news games in advocacy journalism, immersive storytelling, and audience engagement. Herein are tools for the future of journalism."
Robert E. Gutsche, Jr., Senior Lecturer in Critical Digital Media Practice, Lancaster University, UK
"Video games, like any other medium, can be used for journalistic purposes, and their interactive nature can help players understand the situations of others. Dowling's book is a thorough exploration of games as journalism, examining the connections between games and politics, news, social media, and documentary."
Mark J. P. Wolf, Professor of Communication, Concordia University Wisconsin, USA
Robert E. Gutsche, Jr., Senior Lecturer in Critical Digital Media Practice, Lancaster University, UK
"Video games, like any other medium, can be used for journalistic purposes, and their interactive nature can help players understand the situations of others. Dowling's book is a thorough exploration of games as journalism, examining the connections between games and politics, news, social media, and documentary."
Mark J. P. Wolf, Professor of Communication, Concordia University Wisconsin, USA