Playing games in a world of monsters can get you killed!
Martin's dream of being a professional athlete is crushed when his mother declares school sports 'too dangerous'. Then a misfired spell from another realm drops Martin into the playoffs ... of the Olympics ... in the Monster world ... and all of Martin's dreams come true. With a wizard for a coach, and a troll, an ogre, and a dryad for teammates, Martin struggles to play against goblins, cyclops, and satyrs ... in games as dangerous as they are bizarre. Yet Martin discovers his unexpected arrival is far from accidental, and becomes enmeshed in the sinister secrets of the Grand Council of Wizards. To compete in the Grotesquerie Games as a human, without claws, fangs, or scaly hide, Martin must discover new ways to win ... but, growing up in the human world, where can Martin discover the secrets to win any game?
Martin's dream of being a professional athlete is crushed when his mother declares school sports 'too dangerous'. Then a misfired spell from another realm drops Martin into the playoffs ... of the Olympics ... in the Monster world ... and all of Martin's dreams come true. With a wizard for a coach, and a troll, an ogre, and a dryad for teammates, Martin struggles to play against goblins, cyclops, and satyrs ... in games as dangerous as they are bizarre. Yet Martin discovers his unexpected arrival is far from accidental, and becomes enmeshed in the sinister secrets of the Grand Council of Wizards. To compete in the Grotesquerie Games as a human, without claws, fangs, or scaly hide, Martin must discover new ways to win ... but, growing up in the human world, where can Martin discover the secrets to win any game?
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