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  • Format: ePub

An ancient, wicked Voodoo Doll has invaded Arcadia!
Exciting sequel to "The Magic of Play"!
Still bitter after their friendship was sundered in Arcadia, Hilary must overcome her anger and rescue Audrey. Yet Audrey's captor is so terrible Great Aunt Virginia won't let her go alone; Audrey and Hilary's mothers must join them in the Magic Realm of Dolls. One by one the Voodoo Doll possesses their friends, using their hands to set in motion her diabolical plan. Hilary jumping skills can match any magic, but the Voodoo Doll controls Audrey's magic jump rope, which equals hers. Yet they can't…mehr

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Produktbeschreibung
An ancient, wicked Voodoo Doll has invaded Arcadia!

Exciting sequel to "The Magic of Play"!

Still bitter after their friendship was sundered in Arcadia, Hilary must overcome her anger and rescue Audrey. Yet Audrey's captor is so terrible Great Aunt Virginia won't let her go alone; Audrey and Hilary's mothers must join them in the Magic Realm of Dolls. One by one the Voodoo Doll possesses their friends, using their hands to set in motion her diabolical plan. Hilary jumping skills can match any magic, but the Voodoo Doll controls Audrey's magic jump rope, which equals hers. Yet they can't fight their friends, not while their bodies are posessed by their true enemy. Their only hope is to locate the Voodoo Doll's secret lair. Yet can the stuffed animals, rag dolls, marionettes, paper dolls, tin soldiers, glamor dolls, and even the smiling troll dolls find and destroy the Voodoo Doll's lair before her evil magic claims them all?


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Autorenporträt
When not writing, Jay Palmer is often seen waltzing or doing the hustle upon dance floors all around Seattle. Born extreme ADHD at Tripler Army Medical Center, Honolulu, Hawaii, Jay grew up on military base, moving to a new city every two years. Jay Palmer has always sought the novel and the obscure, and joined numerous fringe groups as a teenager, including Wicca in 1972, the Markland Medieval Mercenary Militia in 1974, Puget Sound Star Trekkers and the Society for Creative Anachronism in 1979 (where he fought his way to become a knight, herald, seneschal, and autocrat), and working ConCom for Norwescons 2-6. Today Jay Palmer rides a Kawasaki Vulcan and leads a quiet life working as a Technical Writer for major software firms, including Microsoft, Attachmate, and the Walt Disney Internet Group. Jay is always looking for the next party, interesting people to meet, and new places to dance.