J. Martin
The Ludotronics Game Design Methodology (eBook, ePUB)
From First Ideas to Spectacular Pitches and Proposals
47,95 €
47,95 €
inkl. MwSt.
Sofort per Download lieferbar
24 °P sammeln
47,95 €
Als Download kaufen
47,95 €
inkl. MwSt.
Sofort per Download lieferbar
24 °P sammeln
Jetzt verschenken
Alle Infos zum eBook verschenken
47,95 €
inkl. MwSt.
Sofort per Download lieferbar
Alle Infos zum eBook verschenken
24 °P sammeln
J. Martin
The Ludotronics Game Design Methodology (eBook, ePUB)
From First Ideas to Spectacular Pitches and Proposals
- Format: ePub
- Merkliste
- Auf die Merkliste
- Bewerten Bewerten
- Teilen
- Produkt teilen
- Produkterinnerung
- Produkterinnerung
Bitte loggen Sie sich zunächst in Ihr Kundenkonto ein oder registrieren Sie sich bei
bücher.de, um das eBook-Abo tolino select nutzen zu können.
Hier können Sie sich einloggen
Hier können Sie sich einloggen
Sie sind bereits eingeloggt. Klicken Sie auf 2. tolino select Abo, um fortzufahren.
Bitte loggen Sie sich zunächst in Ihr Kundenkonto ein oder registrieren Sie sich bei bücher.de, um das eBook-Abo tolino select nutzen zu können.
This book supports readers to transition to more advanced independent game projects by deepening their understanding of the concept development process. It covers how to make concepts sufficiently viable, ambitious, and innovative to warrant the creation of a polished prototype in preparation of a publisher pitch.
- Geräte: eReader
- ohne Kopierschutz
- eBook Hilfe
- Größe: 4.18MB
Andere Kunden interessierten sich auch für
- J. MartinThe Ludotronics Game Design Methodology (eBook, PDF)47,95 €
- Christopher BuckinghamBusiness Planning for Games (eBook, ePUB)47,95 €
- Tim FieldsGame Development 2042 (eBook, ePUB)45,95 €
- Yvens R. SerpaThe Cores of Game Design (eBook, ePUB)47,95 €
- Anna MegillThe Pocket Mentor for Video Game Writers (eBook, ePUB)31,95 €
- Anna MegillThe Game Writing Guide (eBook, ePUB)45,95 €
- Daniel Cermak-SassenrathIntroduction to Game Programming using Processing (eBook, ePUB)47,95 €
-
-
-
This book supports readers to transition to more advanced independent game projects by deepening their understanding of the concept development process. It covers how to make concepts sufficiently viable, ambitious, and innovative to warrant the creation of a polished prototype in preparation of a publisher pitch.
Dieser Download kann aus rechtlichen Gründen nur mit Rechnungsadresse in A, B, BG, CY, CZ, D, DK, EW, E, FIN, F, GR, HR, H, IRL, I, LT, L, LR, M, NL, PL, P, R, S, SLO, SK ausgeliefert werden.
Produktdetails
- Produktdetails
- Verlag: Taylor & Francis
- Seitenzahl: 276
- Erscheinungstermin: 24. August 2023
- Englisch
- ISBN-13: 9781000925432
- Artikelnr.: 68342477
- Verlag: Taylor & Francis
- Seitenzahl: 276
- Erscheinungstermin: 24. August 2023
- Englisch
- ISBN-13: 9781000925432
- Artikelnr.: 68342477
- Herstellerkennzeichnung Die Herstellerinformationen sind derzeit nicht verfügbar.
J. Martin is Professor of Game Design at the Mediadesign University for Applied Sciences, Düsseldorf, Germany.
Phase 01: Preliminaries. 1. Level One: The Thing. 2. Level Two: The Map. 3.
Level Three: The Stage. Phase 02: Preparations. 1. Level One: Spawning
Ideas. 2. Level Two: Panning for the Core. 3. Level Three: Tough
Investigations. 4. Level Four: An Army of Avatars. 5. Level Five: Enter the
Value Matrix. 6. Level Six: Serve with Distinction. Phase 03: Procedures.
1. Level One: The Enchanted Theme. 2. Level Two: The Design-Driven Goal. 3.
Level Three: The Desire-Driven Goal. Phase 04: Processes. 1. Level One:
Integral Perspectives I. 2. Level Two: Interactivity. 3. Level Three:
Plurimediality. 4. Level Four: Narrativity. 5. Level Five: Architectonics.
6. Level Six: Integral Perspectives II. Phase 05: Propositions. 1. Level
One: Prototyping. 2. Level Two: Polishing. 3. Level Three: Presenting.
Phase 06: Postmortems. 1. Level One: References. 2. Level Two:
Rightsholders. 3. Level Three: Responses.
Level Three: The Stage. Phase 02: Preparations. 1. Level One: Spawning
Ideas. 2. Level Two: Panning for the Core. 3. Level Three: Tough
Investigations. 4. Level Four: An Army of Avatars. 5. Level Five: Enter the
Value Matrix. 6. Level Six: Serve with Distinction. Phase 03: Procedures.
1. Level One: The Enchanted Theme. 2. Level Two: The Design-Driven Goal. 3.
Level Three: The Desire-Driven Goal. Phase 04: Processes. 1. Level One:
Integral Perspectives I. 2. Level Two: Interactivity. 3. Level Three:
Plurimediality. 4. Level Four: Narrativity. 5. Level Five: Architectonics.
6. Level Six: Integral Perspectives II. Phase 05: Propositions. 1. Level
One: Prototyping. 2. Level Two: Polishing. 3. Level Three: Presenting.
Phase 06: Postmortems. 1. Level One: References. 2. Level Two:
Rightsholders. 3. Level Three: Responses.
Phase 01: Preliminaries. 1. Level One: The Thing. 2. Level Two: The Map. 3. Level Three: The Stage. Phase 02: Preparations. 1. Level One: Spawning Ideas. 2. Level Two: Panning for the Core. 3. Level Three: Tough Investigations. 4. Level Four: An Army of Avatars. 5. Level Five: Enter the Value Matrix. 6. Level Six: Serve with Distinction. Phase 03: Procedures. 1. Level One: The Enchanted Theme. 2. Level Two: The Design-Driven Goal. 3. Level Three: The Desire-Driven Goal. Phase 04: Processes. 1. Level One: Integral Perspectives I. 2. Level Two: Interactivity. 3. Level Three: Plurimediality. 4. Level Four: Narrativity. 5. Level Five: Architectonics. 6. Level Six: Integral Perspectives II. Phase 05: Propositions. 1. Level One: Prototyping. 2. Level Two: Polishing. 3. Level Three: Presenting. Phase 06: Postmortems. 1. Level One: References. 2. Level Two: Rightsholders. 3. Level Three: Responses.
Phase 01: Preliminaries. 1. Level One: The Thing. 2. Level Two: The Map. 3.
Level Three: The Stage. Phase 02: Preparations. 1. Level One: Spawning
Ideas. 2. Level Two: Panning for the Core. 3. Level Three: Tough
Investigations. 4. Level Four: An Army of Avatars. 5. Level Five: Enter the
Value Matrix. 6. Level Six: Serve with Distinction. Phase 03: Procedures.
1. Level One: The Enchanted Theme. 2. Level Two: The Design-Driven Goal. 3.
Level Three: The Desire-Driven Goal. Phase 04: Processes. 1. Level One:
Integral Perspectives I. 2. Level Two: Interactivity. 3. Level Three:
Plurimediality. 4. Level Four: Narrativity. 5. Level Five: Architectonics.
6. Level Six: Integral Perspectives II. Phase 05: Propositions. 1. Level
One: Prototyping. 2. Level Two: Polishing. 3. Level Three: Presenting.
Phase 06: Postmortems. 1. Level One: References. 2. Level Two:
Rightsholders. 3. Level Three: Responses.
Level Three: The Stage. Phase 02: Preparations. 1. Level One: Spawning
Ideas. 2. Level Two: Panning for the Core. 3. Level Three: Tough
Investigations. 4. Level Four: An Army of Avatars. 5. Level Five: Enter the
Value Matrix. 6. Level Six: Serve with Distinction. Phase 03: Procedures.
1. Level One: The Enchanted Theme. 2. Level Two: The Design-Driven Goal. 3.
Level Three: The Desire-Driven Goal. Phase 04: Processes. 1. Level One:
Integral Perspectives I. 2. Level Two: Interactivity. 3. Level Three:
Plurimediality. 4. Level Four: Narrativity. 5. Level Five: Architectonics.
6. Level Six: Integral Perspectives II. Phase 05: Propositions. 1. Level
One: Prototyping. 2. Level Two: Polishing. 3. Level Three: Presenting.
Phase 06: Postmortems. 1. Level One: References. 2. Level Two:
Rightsholders. 3. Level Three: Responses.
Phase 01: Preliminaries. 1. Level One: The Thing. 2. Level Two: The Map. 3. Level Three: The Stage. Phase 02: Preparations. 1. Level One: Spawning Ideas. 2. Level Two: Panning for the Core. 3. Level Three: Tough Investigations. 4. Level Four: An Army of Avatars. 5. Level Five: Enter the Value Matrix. 6. Level Six: Serve with Distinction. Phase 03: Procedures. 1. Level One: The Enchanted Theme. 2. Level Two: The Design-Driven Goal. 3. Level Three: The Desire-Driven Goal. Phase 04: Processes. 1. Level One: Integral Perspectives I. 2. Level Two: Interactivity. 3. Level Three: Plurimediality. 4. Level Four: Narrativity. 5. Level Five: Architectonics. 6. Level Six: Integral Perspectives II. Phase 05: Propositions. 1. Level One: Prototyping. 2. Level Two: Polishing. 3. Level Three: Presenting. Phase 06: Postmortems. 1. Level One: References. 2. Level Two: Rightsholders. 3. Level Three: Responses.