The Oxford Handbook of Digital Technologies and Mental Health (eBook, PDF)
Redaktion: Potenza, Marc N.; Faust, David; Faust, Kyle
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The Oxford Handbook of Digital Technologies and Mental Health (eBook, PDF)
Redaktion: Potenza, Marc N.; Faust, David; Faust, Kyle
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Digital technology use, whether on smartphones, tablets, laptops, or other devices, is prevalent across cultures. Certain types and patterns of digital technology use have been associated with mental health concerns, but these technologies also have the potential to improve mental health through the gathering of information, by targeting interventions, and through delivery of care to remote areas. The Oxford Handbook of Digital Technologies and Mental Health provides a comprehensive and authoritative review of the relationships between mental health and digital technology use, including how…mehr
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- Produktdetails
- Verlag: Oxford University Press
- Erscheinungstermin: 1. Oktober 2020
- Englisch
- ISBN-13: 9780190218072
- Artikelnr.: 60348637
- Verlag: Oxford University Press
- Erscheinungstermin: 1. Oktober 2020
- Englisch
- ISBN-13: 9780190218072
- Artikelnr.: 60348637
- Herstellerkennzeichnung Die Herstellerinformationen sind derzeit nicht verfügbar.
Mental Health
* Marc N. Potenza, David Faust, and Kyle A. Faust
* I. INTERNET AND TECHNOLOGY USE IN THE GENERAL POPULATION
* 1. Historical Context and Upcoming Developments in Digital
Technologies
* Daria J. Kuss, Daniel Kardefelt-Winther, and Joël Billieux
* 2. A History and Overview of Video Game Addiction
* Mark D. Griffiths and Halley Pontes
* 3. Youth and Technology: A Developmental Perspective on Internet Use
* Gerrit I. van Schalkwyk, Joshua Golt, Wendy K. Silverman
* 4. Epidemiology of Technology Use and Mental Health in the United
States
* Seth W. Whiting and Rani A. Hoff
* 5. General-Population-Based Studies of Problematic Internet Use: Data
from Europe
* Hans-Jurgen Rumpf
* 6. The Natural History of Problematic Internet Use and Gaming: Recent
Findings, Challenges, and Future Directions
* Daniel L. King and Paul H. Delfabbro
* 7. Health Networking, and Other Social Aspects of Technology Use:
Past, Present, and Future Considerations
* Chih-Hung Ko and Ju-Yu Yen
* 8. Conceptualization of Internet Addiction Based on the Public Health
Perspective
* Hae Kook Lee and Sulki Chung
* 9. Problems Relating to Internet Use in China: Status, Challenge, and
Response
* Wei Hao and Shangli Cai
* 10. An Overview of Prevention and Intervention Work in Hong Kong on
Health Problems Relating to Internet Use
* Thomas Chung
* 11. Networking and Other Social Aspects of Technology Use: Past
Developments, Present Impact, and Future Considerations
* Rachel Kowert, Emese Domahidi, and Thorsten Quandt
* II. IMPACT OF INTERNET AND TECHNOLOGY USE: MAJOR CONCEPTUAL ISSUES
* 12. Debates Regarding the Classification, Categorization, and
Conceptualization of Problematic Internet Use and Video-Gaming
* Stephanie Yarnell and Marc N. Potenza
* 13. Digital Technology Use and Overuse: Neurobiology, Neuropsychology
and Genetics
* Yvonne Yau and Marc N. Potenza
* 14. Selecting and Refining Measures for Assessing Digital Technology
Use and Misuse in Clinical and Research Settings
* Kyle A. Faust, David Faust, Joseph F. Meyer, and Nathan E. Cook
* III. POTENTIAL POSITIVE IMPACTS OF INTERNET AND TECHNOLOGY USE
* 15. Positive Effects of Video Gaming on Human Behavior
* Aaron Cochrane, Sara Prot, Jorge Blanco, C. Shawn Green, and Douglas
A. Gentile
* 16. Professional and Competitive Gaming: Discussing Potential
Benefits of Scientific Study
* Kyle A. Faust, Joseph F. Meyer, and Mark D. Griffiths
* IV. POTENTIAL NEGATIVE IMPACTS OF INTERNET AND TECHNOLOGY USE AND
PATTERNS OF USE
* 17. Violent Video Games Do Not Contribute to Societal Violence and
Crime
* Jonathan Z. Gallar and Christopher J. Ferguson
* 18. Violent Media Use and Violent Outcomes
* Christopher L. Groves, Sara Prot, and Craig A. Anderson
* 19. Internet-Shopping Disorder
* Astrid Müller, Matthias Brand, James E. Mitchell, and Martina de
Zwaan
* 20. Technology, the Internet, and Gambling: How the Medium Can
Facilitate Addiction, Adaptation, and Intervention
* Howard J. Shaffer, Heather M. Gray, Sarah E. Nelson, and Debi A.
LaPlante
* 21. Digital Technologies and Sex: Internet and Smartphone Influences
on Pornography Viewing and Other Sexual Behaviors
* Shane Kraus and Marc N. Potenza
* 22. Texting While Driving and Other Use of Digital Technology Leading
to Distraction and Risk
* Susan Varga and Federico Vaca
* 23. Cyberbullying, Online Addiction and Sexting: An Overview of
Online Social Risk Taking
* Ruth Festl and Thorsten Quandt
* V. TREATMENT, ASSESSMENT AND LEGAL CONSIDERATIONS: DIGITAL TECHNOLOGY
APPROACHES
* 24. Ecological Momentary Assessment and Technological Advances in
Clinical Care
* Isabelle Morris, Saul Shiffman, Ellen Beckjord, and Stuart G.
Ferguson
* 25. Virtual Reality Training in Job Interviewing for People with
Mental Health Disorders or Disabilities
* Morris D. Bell and Matthew J. Smith
* 26. The Promise and Problem of E-Assessment
* Mike Franzen and Matthew J.L. Page
* 27. Telemental Health: Mitigating the Practitioner's Risk
* Pietro Lynn
* VI. APPLICATIONS OF DIGITAL TECHNOLOGY TO PROMOTE PSYCHOLOGICAL
WELFARE AND HEALTH IN SPECIFIC GROUPS
* 28. Mobile Applications to Help Women Achieve Better Behavioral
Health in the Postpartum Period
* Dawn W. Foster and Ariadna Forray
* 29. Use of Digital Technology to Provide or Enhance the Delivery of
Interventions for Adolescents
* Deepa Camenga and Grace E. Kong
* 30. Transtheoretical Model, Digital Interventions, Stages of Change,
Healthy Lifestyle
* Janice M. Prochaska and James O. Prochaska
* 31. Using Digital Technology for Cognitive Assessment and Enhancement
in Older Adults
* Sheida Rabipour and Patrick S. R. Davidson
* 32. Multicultural Considerations in Telepsychology
* Jasmine Mena, Kyle A. Faust, Nathan E. Cook, David Faust, and Ryan
Holt
* VII. USE OF DIGITAL TECHNOLOGIES TO TREAT SPECIFIC DISORDERS
* 33. Use of Digital Technology and Mobile Applications to Treat
Anxiety Disorders
* Dawn McDaniel, Marat Zanov, Michael Van Ameringen, Jasmine Turna, and
Barbara O. Rothbaum
* 34. Digital Technologies in the Assessment and Treatment of
Impulsivity and Problematic Alcohol and Drug Use
* Frederick Muench, Rachel P. Vitale, and Marc N. Potenza
* 35. Use of Digital Technology to Provide or Enhance the Delivery of
Psychotherapeutic Interventions for Addictions: Computer-Based
Cognitive Behavioral Therapies
* Kathleen M. Carroll and Brian D. Kiluk
* 36. Smartphone Applications for Mindfulness Training in the Treatment
of Substance Use Disorders
* Kathleen Garrison, Stephanie O'Malley, Judson Brewer, and Marc N.
Potenza
* 37. mHealth Therapy for Problem and Pathological Gambling
* Ardeshir S. Rahman and Timothy W. Fong
* VIII. TREATMENT OF PROBLEMATIC INTERNET USE AND VIDEO-GAMING
* 38. Psychotherapeutic and Pharmacological Treatment for Problematic
Digital Technology Use: Formulating Principles and Practice Guides
from the Scientific and Professional Literature
* David Faust, Marc N. Potenza, Charles Gaudet, and Kyle A. Faust
* 39. Internet Addiction and Internet Gaming Disorder - A
cognitive-Behavioral Psychotherapeutic Approach
* Klaus Wölfling, Kai W. Müller, Michael Dreier, and Manfred E. Beutel
* Future Directions
* Marc N. Potenza, David Faust, and Kyle A. Faust
Mental Health
* Marc N. Potenza, David Faust, and Kyle A. Faust
* I. INTERNET AND TECHNOLOGY USE IN THE GENERAL POPULATION
* 1. Historical Context and Upcoming Developments in Digital
Technologies
* Daria J. Kuss, Daniel Kardefelt-Winther, and Joël Billieux
* 2. A History and Overview of Video Game Addiction
* Mark D. Griffiths and Halley Pontes
* 3. Youth and Technology: A Developmental Perspective on Internet Use
* Gerrit I. van Schalkwyk, Joshua Golt, Wendy K. Silverman
* 4. Epidemiology of Technology Use and Mental Health in the United
States
* Seth W. Whiting and Rani A. Hoff
* 5. General-Population-Based Studies of Problematic Internet Use: Data
from Europe
* Hans-Jurgen Rumpf
* 6. The Natural History of Problematic Internet Use and Gaming: Recent
Findings, Challenges, and Future Directions
* Daniel L. King and Paul H. Delfabbro
* 7. Health Networking, and Other Social Aspects of Technology Use:
Past, Present, and Future Considerations
* Chih-Hung Ko and Ju-Yu Yen
* 8. Conceptualization of Internet Addiction Based on the Public Health
Perspective
* Hae Kook Lee and Sulki Chung
* 9. Problems Relating to Internet Use in China: Status, Challenge, and
Response
* Wei Hao and Shangli Cai
* 10. An Overview of Prevention and Intervention Work in Hong Kong on
Health Problems Relating to Internet Use
* Thomas Chung
* 11. Networking and Other Social Aspects of Technology Use: Past
Developments, Present Impact, and Future Considerations
* Rachel Kowert, Emese Domahidi, and Thorsten Quandt
* II. IMPACT OF INTERNET AND TECHNOLOGY USE: MAJOR CONCEPTUAL ISSUES
* 12. Debates Regarding the Classification, Categorization, and
Conceptualization of Problematic Internet Use and Video-Gaming
* Stephanie Yarnell and Marc N. Potenza
* 13. Digital Technology Use and Overuse: Neurobiology, Neuropsychology
and Genetics
* Yvonne Yau and Marc N. Potenza
* 14. Selecting and Refining Measures for Assessing Digital Technology
Use and Misuse in Clinical and Research Settings
* Kyle A. Faust, David Faust, Joseph F. Meyer, and Nathan E. Cook
* III. POTENTIAL POSITIVE IMPACTS OF INTERNET AND TECHNOLOGY USE
* 15. Positive Effects of Video Gaming on Human Behavior
* Aaron Cochrane, Sara Prot, Jorge Blanco, C. Shawn Green, and Douglas
A. Gentile
* 16. Professional and Competitive Gaming: Discussing Potential
Benefits of Scientific Study
* Kyle A. Faust, Joseph F. Meyer, and Mark D. Griffiths
* IV. POTENTIAL NEGATIVE IMPACTS OF INTERNET AND TECHNOLOGY USE AND
PATTERNS OF USE
* 17. Violent Video Games Do Not Contribute to Societal Violence and
Crime
* Jonathan Z. Gallar and Christopher J. Ferguson
* 18. Violent Media Use and Violent Outcomes
* Christopher L. Groves, Sara Prot, and Craig A. Anderson
* 19. Internet-Shopping Disorder
* Astrid Müller, Matthias Brand, James E. Mitchell, and Martina de
Zwaan
* 20. Technology, the Internet, and Gambling: How the Medium Can
Facilitate Addiction, Adaptation, and Intervention
* Howard J. Shaffer, Heather M. Gray, Sarah E. Nelson, and Debi A.
LaPlante
* 21. Digital Technologies and Sex: Internet and Smartphone Influences
on Pornography Viewing and Other Sexual Behaviors
* Shane Kraus and Marc N. Potenza
* 22. Texting While Driving and Other Use of Digital Technology Leading
to Distraction and Risk
* Susan Varga and Federico Vaca
* 23. Cyberbullying, Online Addiction and Sexting: An Overview of
Online Social Risk Taking
* Ruth Festl and Thorsten Quandt
* V. TREATMENT, ASSESSMENT AND LEGAL CONSIDERATIONS: DIGITAL TECHNOLOGY
APPROACHES
* 24. Ecological Momentary Assessment and Technological Advances in
Clinical Care
* Isabelle Morris, Saul Shiffman, Ellen Beckjord, and Stuart G.
Ferguson
* 25. Virtual Reality Training in Job Interviewing for People with
Mental Health Disorders or Disabilities
* Morris D. Bell and Matthew J. Smith
* 26. The Promise and Problem of E-Assessment
* Mike Franzen and Matthew J.L. Page
* 27. Telemental Health: Mitigating the Practitioner's Risk
* Pietro Lynn
* VI. APPLICATIONS OF DIGITAL TECHNOLOGY TO PROMOTE PSYCHOLOGICAL
WELFARE AND HEALTH IN SPECIFIC GROUPS
* 28. Mobile Applications to Help Women Achieve Better Behavioral
Health in the Postpartum Period
* Dawn W. Foster and Ariadna Forray
* 29. Use of Digital Technology to Provide or Enhance the Delivery of
Interventions for Adolescents
* Deepa Camenga and Grace E. Kong
* 30. Transtheoretical Model, Digital Interventions, Stages of Change,
Healthy Lifestyle
* Janice M. Prochaska and James O. Prochaska
* 31. Using Digital Technology for Cognitive Assessment and Enhancement
in Older Adults
* Sheida Rabipour and Patrick S. R. Davidson
* 32. Multicultural Considerations in Telepsychology
* Jasmine Mena, Kyle A. Faust, Nathan E. Cook, David Faust, and Ryan
Holt
* VII. USE OF DIGITAL TECHNOLOGIES TO TREAT SPECIFIC DISORDERS
* 33. Use of Digital Technology and Mobile Applications to Treat
Anxiety Disorders
* Dawn McDaniel, Marat Zanov, Michael Van Ameringen, Jasmine Turna, and
Barbara O. Rothbaum
* 34. Digital Technologies in the Assessment and Treatment of
Impulsivity and Problematic Alcohol and Drug Use
* Frederick Muench, Rachel P. Vitale, and Marc N. Potenza
* 35. Use of Digital Technology to Provide or Enhance the Delivery of
Psychotherapeutic Interventions for Addictions: Computer-Based
Cognitive Behavioral Therapies
* Kathleen M. Carroll and Brian D. Kiluk
* 36. Smartphone Applications for Mindfulness Training in the Treatment
of Substance Use Disorders
* Kathleen Garrison, Stephanie O'Malley, Judson Brewer, and Marc N.
Potenza
* 37. mHealth Therapy for Problem and Pathological Gambling
* Ardeshir S. Rahman and Timothy W. Fong
* VIII. TREATMENT OF PROBLEMATIC INTERNET USE AND VIDEO-GAMING
* 38. Psychotherapeutic and Pharmacological Treatment for Problematic
Digital Technology Use: Formulating Principles and Practice Guides
from the Scientific and Professional Literature
* David Faust, Marc N. Potenza, Charles Gaudet, and Kyle A. Faust
* 39. Internet Addiction and Internet Gaming Disorder - A
cognitive-Behavioral Psychotherapeutic Approach
* Klaus Wölfling, Kai W. Müller, Michael Dreier, and Manfred E. Beutel
* Future Directions
* Marc N. Potenza, David Faust, and Kyle A. Faust