The Oxford Handbook of Entertainment Theory (eBook, ePUB)
Redaktion: Vorderer, Peter; Klimmt, Christoph
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The Oxford Handbook of Entertainment Theory (eBook, ePUB)
Redaktion: Vorderer, Peter; Klimmt, Christoph
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The proliferation of new digital technologies has given rise to an entirely changed media landscape and revolutionized how we seek entertainment. Older entertainment media like novels, radio, and film have been joined by a host of digital media that smartphones allow us to carry almost anywhere and at all times, from video games and social media to video on demand services. This unprecedented ubiquity of entertainment media calls for new and more sophisticated theories that help us understand the fascination that different entertainment media exert on us and how they change the human…mehr
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- Produktdetails
- Verlag: Oxford University Press
- Seitenzahl: 800
- Erscheinungstermin: 12. Februar 2021
- Englisch
- ISBN-13: 9780190072230
- Artikelnr.: 61168847
- Verlag: Oxford University Press
- Seitenzahl: 800
- Erscheinungstermin: 12. Februar 2021
- Englisch
- ISBN-13: 9780190072230
- Artikelnr.: 61168847
- Herstellerkennzeichnung Die Herstellerinformationen sind derzeit nicht verfügbar.
* Section I: General Theoretical Accounts of Media Entertainment
* Chapter 1: A Brief Analysis of the State of Entertainment Theory:
Historical Achievements, Contemporary Challenges, and Future
Possibilities
* Peter Vorderer, Christoph Klimmt, and Jennings Bryant
* Chapter 2: Entertainment Is a Journey, Not Just a Destination:
Process Perspectives in Entertainment Theories
* Andreas Fahr and Hannah Früh
* Chapter 3: The Narrative Enjoyment and Appreciation Rationale
* Ron Tamborini, Sara Grady, Joshua Baldwin, Nikki McClaran, and Robert
Lewis
* Chapter 4: Life-Span Developmental Changes in Media Entertainment
Experiences
* Marie-Louise Mares and James Alex Bonus
* Chapter 5: A Systematic Gender Perspective on Entertainment Theory
* Sabine Reich
* Chapter 6: How Universal Is Media Entertainment, Really? On the
Enriching Potential of Cross-Cultural Approaches for Existing
Entertainment Scholarship
* Özen Odag
* Chapter 7: Entertainment and Resonance
* Peter Vorderer
* Chapter 8: Finding Elusive Resonance Across Cultures and Time
* Gerald C. Cupchik, Despina Stamatopoulou, and Siying Duan
* Section II: Models and Theories Dedicated to Specific Experiential
Processes
* Chapter 9: Selection of Entertainment Media: From Mood Management
Theory to the SESAM Model
* Kate T. Luong and Silvia Knobloch-Westerwick
* Chapter 10: Binge-Watching as a Case of Escapist Entertainment Use
* Annabell Halfmann and Leonard Reinecke
* Chapter 11: Media Entertainment as Guilty Pleasure? The Appraisal of
Media Use, Self-Control, and Entertainment (AMUSE) Model
* Leonard Reinecke and Adrian Meier
* Chapter 12: Advances in Research on the Model of Intuitive Morality
and Exemplars (MIME)
* Allison Eden, Ron Tamborini, Melinda Aley, and Henry Goble
* Chapter 13: Stories Enlarge the Experience of Self: Evidence for the
Temporarily Expanded Boundaries of the Self (TEBOTS) Model
* Benjamin K. Johnson, Michael D. Slater, Nathaniel A. Silver, and
David R. Ewoldsen
* Chapter 14: Stepping In and Out of Media Characters: Identification
and Dynamic Shifts in Users' Positioning towards Entertainment
Messages
* Jonathan Cohen and Christoph Klimmt
* Chapter 15: Involvement with Media Personae and Entertainment
Experiences
* William J. Brown
* Chapter 16: Only Project: A Psychological Principle Explored in a
Novel
* Keith Oatley
* Chapter 17: The Role of Narrative Cues in Shaping ADT: What Makes
Audiences Think that Good Things Happen to Good People?
* Ron Tamborini, Matthew Grizzard, Lindsay Hahn, Kevin Kryston, and
Ezgi Ulusoy
* Chapter 18: Media Entertainment, Flow Experiences, and the
Synchronization of Audiences
* Jacob T. Fisher, Chelsea Lonergan, Frederic R. Hopp, and René Weber
* Chapter 19: Transcending Eudaimonic Entertainment: A Review and
Expansion of Meaningful Entertainment
* Sophie H. Janicke-Bowles, Anne Bartsch, Mary Beth Oliver, and Arthur
A. Raney
* Chapter 20: Biographic Resonance Theory of Eudaimonic Media
Entertainment
* Christoph Klimmt and Diana Rieger
* Chapter 21: Kama Muta as an Eudaimonic Entertainment Experience
* Sophie H. Janicke-Bowles, Thomas Schubert, and Johanna K. Blomster
* Chapter 22: Entertained by Amazement and Wonder: The Role of the
Emotion Awe in Media Reception
* Daniel Possler and Arthur A. Raney
* Section III: Models on Entertainment Phenomena Bound to Specific
Media or Message Types
* Chapter 23: Humor and Comedy
* Jeffrey Goldstein
* Chapter 24: Portrayals of Human Sexuality as Entertainment
* Francesca R. Dillman Carpentier and Farnosh Mazandarani
* Chapter 25: Cooling Down or Charging Up? Engagement with Aggressive
Entertainment Contents as an Emotion Regulation Strategy of Boredom
and Anger
* Heidi Vandebosch and Karolien Poels
* Chapter 26: Sports as (Digital) Media Entertainment
* Nicky Lewis
* Chapter 27: News as Entertainment Format: Applying Affective
Disposition Theory and the Affective News Extended Model
* Melissa J. Robinson and Silvia Knobloch-Westerwick
* Chapter 28: An Extended Dual-Process Model of Entertainment Effects
on Political Information Processing and Engagement
* Frank M. Schneider, Anne Bartsch, and Larissa Leonhard
* Chapter 29: Cinematic Entertainment: Contemporary Adolescents'
Uses-and-Gratifications of Going to the Movies
* Maite Soto-Sanfiel
* Chapter 30: How Do People Evaluate Movies? Insights from the
Associative-Propositional Evaluation Model
* Frank M. Schneider, Ines C. Vogel, Uli Gleich, and Anne Bartsch
* Chapter 31: TV Series Fandom as Eudaimonic Consumption
* José Antonio Muñiz-Velázquez and Javier Lozano Delmar
* Chapter 32: A Synergistic Multi-Process Model of Video Game
Entertainment
* Christoph Klimmt and Daniel Possler
* Chapter 33: Interactivity as Demand: Implications for Interactive
Media Entertainment
* Nicholas D. Bowman
* Chapter 34: Players' Moral Decisions in Virtual Worlds: Morality in
Video Games
* André Melzer and Elisabeth Holl
* Chapter 35: Player-Avatar Identification, Relationships, and
Interaction: Entertainment through Asocial, Parasocial, and Fully
Social Processes
* Nicholas D. Bowman and Jaime Banks
* Chapter 36: Entertainment in Virtual Reality and Beyond: The
Influence of Embodiment, Co-Location, and Cognitive Distancing on
Users' Entertainment Experience
* Tilo Hartmann and Jesse Fox
* Section IV: Models on Consequences or Correlates of Entertainment
Phenomena
* Chapter 37: Retrospective Imaginative Involvement and Entertainment
Narratives: Initial Forays
* David R. Ewoldsen, Rick Busselle, Neha Sethi, and Michael D. Slater
* Chapter 38: Media Entertainment as a Self-Regulatory Resource: The
Recovery and Resilience in Entertaining Media Use (R²EM) Model
* Leonard Reinecke and Diana Rieger
* Chapter 39: Entertainment Media and Social Consciousness
* Meghan S. Sanders, Chun Yang, Anthony Ciaramella, Rachel Italiano,
Stephanie L. Whitenack, and Hope M. Hickerson
* Chapter 40: Entertainment Theories and Media Addiction
* Felix Reer, Robin Janzik, Lars-Ole Wehden, and Thorsten Quandt
* Chapter 41: Theorizing Entertainment-Education: A Complementary
Perspective to
* the Development of Entertainment Theory
* Hua Wang and Arvind Singhal
* Section I: General Theoretical Accounts of Media Entertainment
* Chapter 1: A Brief Analysis of the State of Entertainment Theory:
Historical Achievements, Contemporary Challenges, and Future
Possibilities
* Peter Vorderer, Christoph Klimmt, and Jennings Bryant
* Chapter 2: Entertainment Is a Journey, Not Just a Destination:
Process Perspectives in Entertainment Theories
* Andreas Fahr and Hannah Früh
* Chapter 3: The Narrative Enjoyment and Appreciation Rationale
* Ron Tamborini, Sara Grady, Joshua Baldwin, Nikki McClaran, and Robert
Lewis
* Chapter 4: Life-Span Developmental Changes in Media Entertainment
Experiences
* Marie-Louise Mares and James Alex Bonus
* Chapter 5: A Systematic Gender Perspective on Entertainment Theory
* Sabine Reich
* Chapter 6: How Universal Is Media Entertainment, Really? On the
Enriching Potential of Cross-Cultural Approaches for Existing
Entertainment Scholarship
* Özen Odag
* Chapter 7: Entertainment and Resonance
* Peter Vorderer
* Chapter 8: Finding Elusive Resonance Across Cultures and Time
* Gerald C. Cupchik, Despina Stamatopoulou, and Siying Duan
* Section II: Models and Theories Dedicated to Specific Experiential
Processes
* Chapter 9: Selection of Entertainment Media: From Mood Management
Theory to the SESAM Model
* Kate T. Luong and Silvia Knobloch-Westerwick
* Chapter 10: Binge-Watching as a Case of Escapist Entertainment Use
* Annabell Halfmann and Leonard Reinecke
* Chapter 11: Media Entertainment as Guilty Pleasure? The Appraisal of
Media Use, Self-Control, and Entertainment (AMUSE) Model
* Leonard Reinecke and Adrian Meier
* Chapter 12: Advances in Research on the Model of Intuitive Morality
and Exemplars (MIME)
* Allison Eden, Ron Tamborini, Melinda Aley, and Henry Goble
* Chapter 13: Stories Enlarge the Experience of Self: Evidence for the
Temporarily Expanded Boundaries of the Self (TEBOTS) Model
* Benjamin K. Johnson, Michael D. Slater, Nathaniel A. Silver, and
David R. Ewoldsen
* Chapter 14: Stepping In and Out of Media Characters: Identification
and Dynamic Shifts in Users' Positioning towards Entertainment
Messages
* Jonathan Cohen and Christoph Klimmt
* Chapter 15: Involvement with Media Personae and Entertainment
Experiences
* William J. Brown
* Chapter 16: Only Project: A Psychological Principle Explored in a
Novel
* Keith Oatley
* Chapter 17: The Role of Narrative Cues in Shaping ADT: What Makes
Audiences Think that Good Things Happen to Good People?
* Ron Tamborini, Matthew Grizzard, Lindsay Hahn, Kevin Kryston, and
Ezgi Ulusoy
* Chapter 18: Media Entertainment, Flow Experiences, and the
Synchronization of Audiences
* Jacob T. Fisher, Chelsea Lonergan, Frederic R. Hopp, and René Weber
* Chapter 19: Transcending Eudaimonic Entertainment: A Review and
Expansion of Meaningful Entertainment
* Sophie H. Janicke-Bowles, Anne Bartsch, Mary Beth Oliver, and Arthur
A. Raney
* Chapter 20: Biographic Resonance Theory of Eudaimonic Media
Entertainment
* Christoph Klimmt and Diana Rieger
* Chapter 21: Kama Muta as an Eudaimonic Entertainment Experience
* Sophie H. Janicke-Bowles, Thomas Schubert, and Johanna K. Blomster
* Chapter 22: Entertained by Amazement and Wonder: The Role of the
Emotion Awe in Media Reception
* Daniel Possler and Arthur A. Raney
* Section III: Models on Entertainment Phenomena Bound to Specific
Media or Message Types
* Chapter 23: Humor and Comedy
* Jeffrey Goldstein
* Chapter 24: Portrayals of Human Sexuality as Entertainment
* Francesca R. Dillman Carpentier and Farnosh Mazandarani
* Chapter 25: Cooling Down or Charging Up? Engagement with Aggressive
Entertainment Contents as an Emotion Regulation Strategy of Boredom
and Anger
* Heidi Vandebosch and Karolien Poels
* Chapter 26: Sports as (Digital) Media Entertainment
* Nicky Lewis
* Chapter 27: News as Entertainment Format: Applying Affective
Disposition Theory and the Affective News Extended Model
* Melissa J. Robinson and Silvia Knobloch-Westerwick
* Chapter 28: An Extended Dual-Process Model of Entertainment Effects
on Political Information Processing and Engagement
* Frank M. Schneider, Anne Bartsch, and Larissa Leonhard
* Chapter 29: Cinematic Entertainment: Contemporary Adolescents'
Uses-and-Gratifications of Going to the Movies
* Maite Soto-Sanfiel
* Chapter 30: How Do People Evaluate Movies? Insights from the
Associative-Propositional Evaluation Model
* Frank M. Schneider, Ines C. Vogel, Uli Gleich, and Anne Bartsch
* Chapter 31: TV Series Fandom as Eudaimonic Consumption
* José Antonio Muñiz-Velázquez and Javier Lozano Delmar
* Chapter 32: A Synergistic Multi-Process Model of Video Game
Entertainment
* Christoph Klimmt and Daniel Possler
* Chapter 33: Interactivity as Demand: Implications for Interactive
Media Entertainment
* Nicholas D. Bowman
* Chapter 34: Players' Moral Decisions in Virtual Worlds: Morality in
Video Games
* André Melzer and Elisabeth Holl
* Chapter 35: Player-Avatar Identification, Relationships, and
Interaction: Entertainment through Asocial, Parasocial, and Fully
Social Processes
* Nicholas D. Bowman and Jaime Banks
* Chapter 36: Entertainment in Virtual Reality and Beyond: The
Influence of Embodiment, Co-Location, and Cognitive Distancing on
Users' Entertainment Experience
* Tilo Hartmann and Jesse Fox
* Section IV: Models on Consequences or Correlates of Entertainment
Phenomena
* Chapter 37: Retrospective Imaginative Involvement and Entertainment
Narratives: Initial Forays
* David R. Ewoldsen, Rick Busselle, Neha Sethi, and Michael D. Slater
* Chapter 38: Media Entertainment as a Self-Regulatory Resource: The
Recovery and Resilience in Entertaining Media Use (R²EM) Model
* Leonard Reinecke and Diana Rieger
* Chapter 39: Entertainment Media and Social Consciousness
* Meghan S. Sanders, Chun Yang, Anthony Ciaramella, Rachel Italiano,
Stephanie L. Whitenack, and Hope M. Hickerson
* Chapter 40: Entertainment Theories and Media Addiction
* Felix Reer, Robin Janzik, Lars-Ole Wehden, and Thorsten Quandt
* Chapter 41: Theorizing Entertainment-Education: A Complementary
Perspective to
* the Development of Entertainment Theory
* Hua Wang and Arvind Singhal