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Whether social, cultural, or individual, the act of imagination always derives from a pre-existing context. For example, we can conjure an alien's scream from previously heard wildlife recordings or mentally rehearse a piece of music while waiting for a train. This process is no less true for the role of imagination in sonic events and artifacts. Many existing works on sonic imagination tend to discuss musical imagination through terms like compositional creativity or performance technique. In this two-volume Handbook, contributors shift the focus of imagination away from the visual by…mehr

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Produktbeschreibung
Whether social, cultural, or individual, the act of imagination always derives from a pre-existing context. For example, we can conjure an alien's scream from previously heard wildlife recordings or mentally rehearse a piece of music while waiting for a train. This process is no less true for the role of imagination in sonic events and artifacts. Many existing works on sonic imagination tend to discuss musical imagination through terms like compositional creativity or performance technique. In this two-volume Handbook, contributors shift the focus of imagination away from the visual by addressing the topic of sonic imagination and expanding the field beyond musical compositional creativity and performance technique into other aural arenas where the imagination holds similar power. Topics covered include auditory imagery and the neurology of sonic imagination; aural hallucination and illusion; use of metaphor in the recording studio; the projection of acoustic imagination in architectural design; and the design of sound artifacts for cinema and computer games.

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Autorenporträt
Mark Grimshaw-Aagaard is Obel Professor of Music and head of the Music and Sound Knowledge Group (MaSK) at Aalborg University, Denmark. He has published widely across subjects as diverse as sound, biofeedback in computer games, presence, virtuality, the Uncanny Valley, and IT systems and also writes free, open source software for virtual research environments (WIKINDX). Mark is series editor for the Palgrave Macmillan series Studies in Sound, and his books include the anthologies Game Sound Technology & Player Interaction (2011) and The Oxford Handbook of Virtuality (OUP 2014) and, with co-author Tom Garner, a monograph entitled Sonic Virtuality(OUP 2015). Mads Walther-Hansen is Associate Professor and head of the Music Programme at Aalborg University, Denmark. He writes on music listening, music production, sound technology, and sound analysis, and he has published several articles, chapters, and conference papers on cognition and language in relation to music production which examine the conceptualization of sound and the effect of recording technology on the listening experience. Martin Knakkergaard is Senior Lecturer at Aalborg University, Denmark. He is currently the leader of the Obel Music Project and was former head of the Music Programme at Aalborg University. His research interests are primarily within music theory, music technology and music avant-garde and he has published on subjects such as music and digitalization, music in film and tv as well as the music of Frank Zappa, Pierre Boulez, and others. He is also the editor of the Danish Dictionary of Music, Gads Musikleksikon (2003 and 2005) and was editor of the music periodical Col Legno (1993-1999) and the music journal Danish Musicology Online (2010-2015).