The Power of Virtual Reality Cinema for Healthcare Training (eBook, ePUB)
A Collaborative Guide for Medical Experts and Media Professionals
Redaktion: Bowditch, John; Williams, Eric R.
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The Power of Virtual Reality Cinema for Healthcare Training (eBook, ePUB)
A Collaborative Guide for Medical Experts and Media Professionals
Redaktion: Bowditch, John; Williams, Eric R.
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Cinematic Virtual Reality brings a combination of documentary, narrative and game design principles to the medical profession and, in the healthcare arena, collaboration is a key component for creating intellectually- and emotionally- rich immersive experiences.
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- Größe: 10.55MB
Cinematic Virtual Reality brings a combination of documentary, narrative and game design principles to the medical profession and, in the healthcare arena, collaboration is a key component for creating intellectually- and emotionally- rich immersive experiences.
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Produktdetails
- Produktdetails
- Verlag: Taylor & Francis
- Seitenzahl: 272
- Erscheinungstermin: 11. Oktober 2021
- Englisch
- ISBN-13: 9781000457049
- Artikelnr.: 62452660
- Herstellerkennzeichnung Die Herstellerinformationen sind derzeit nicht verfügbar.
- Verlag: Taylor & Francis
- Seitenzahl: 272
- Erscheinungstermin: 11. Oktober 2021
- Englisch
- ISBN-13: 9781000457049
- Artikelnr.: 62452660
- Herstellerkennzeichnung Die Herstellerinformationen sind derzeit nicht verfügbar.
John Bowditch John Bowditch is an award-winning game and virtual reality developer. He is the director and co-founder of Ohio University's Game Research and Immersive Design (GRID) Lab and is an associate professor in the J. Warren McClure School of Emerging Communication Technologies, teaching VR and game development and themed immersive experiences courses. John is the GRID Lab's lead developer and has led research projects funded by the United States Department of Education, Department of Energy, Department of Labor, Department of Homeland Security, National Institutes of Health, and the Ohio Colleges of Medicine Resource Center. Eric R. Williams Co-creator of the Immersive Media Initiative at Ohio University, Eric R. Williams is a professor in the McClure School of Emerging Communication Technologies. Williams recently co-authored the book Virtual Reality Cinema: Narrative Tips and Techniques. His cine-VR projects have screened internationally in film festivals and academic conferences. Williams' innovative approach to this new medium has been highlighted in the books Storytelling for Virtual Reality and What is Virtual Reality? Exclusive Interviews with Leaders of the VR Industry. Since 2016, Williams has played a central role in over two-dozen funded projects at the GRID Lab, where he oversees the cine-VR department.
Forward Bob Fine Introduction John Bowditch Section 1 CH 1:Cine-VR for
Healthcare (not: 360° Video) CH 2. Cine-VR Production Overview CH
3.Teaching Students to Read a Patient's Room CH 4.Capturing Bedside Care in
Clinical Settings CH 5.Training Trauma Care Providers at a Level 1 Trauma
Center CH 6.Preparing for Cine-VR Production in Medical Environments CH
7.Choosing Cameras and Head-Mounted Displays CH 8.Eye Tracking Section 3
CH 9.Training a Community How to Save a Life with NARCAN(c) CH 10. Nurse
Education - Parkinson's Disease Beyond the Shuffle CH 11. Funding an
"Introduction to Workplace Violence" Experience CH 12. Audio Considerations
for Cine-VR CH 13. Emotion vs. Information in Cine-VR CH 14. Graphic
Overlay in Cine-VR Section 4 CH 15. Empathy Training: Diabetes and Poverty
CH 16. Empathy Training: Drug Addiction CH 17. Preparation for Emotional
Disturbances CH 18. Guided Simulations CH 19. Medical Accuracy On Set CH
20. Advanced Cine-VR Production and Post-Production CH 21. Distribution
Models Author Biographies Glossary Index
Healthcare (not: 360° Video) CH 2. Cine-VR Production Overview CH
3.Teaching Students to Read a Patient's Room CH 4.Capturing Bedside Care in
Clinical Settings CH 5.Training Trauma Care Providers at a Level 1 Trauma
Center CH 6.Preparing for Cine-VR Production in Medical Environments CH
7.Choosing Cameras and Head-Mounted Displays CH 8.Eye Tracking Section 3
CH 9.Training a Community How to Save a Life with NARCAN(c) CH 10. Nurse
Education - Parkinson's Disease Beyond the Shuffle CH 11. Funding an
"Introduction to Workplace Violence" Experience CH 12. Audio Considerations
for Cine-VR CH 13. Emotion vs. Information in Cine-VR CH 14. Graphic
Overlay in Cine-VR Section 4 CH 15. Empathy Training: Diabetes and Poverty
CH 16. Empathy Training: Drug Addiction CH 17. Preparation for Emotional
Disturbances CH 18. Guided Simulations CH 19. Medical Accuracy On Set CH
20. Advanced Cine-VR Production and Post-Production CH 21. Distribution
Models Author Biographies Glossary Index
Forward Bob Fine Introduction John Bowditch Section 1 CH 1:Cine-VR for
Healthcare (not: 360° Video) CH 2. Cine-VR Production Overview CH
3.Teaching Students to Read a Patient's Room CH 4.Capturing Bedside Care in
Clinical Settings CH 5.Training Trauma Care Providers at a Level 1 Trauma
Center CH 6.Preparing for Cine-VR Production in Medical Environments CH
7.Choosing Cameras and Head-Mounted Displays CH 8.Eye Tracking Section 3
CH 9.Training a Community How to Save a Life with NARCAN(c) CH 10. Nurse
Education - Parkinson's Disease Beyond the Shuffle CH 11. Funding an
"Introduction to Workplace Violence" Experience CH 12. Audio Considerations
for Cine-VR CH 13. Emotion vs. Information in Cine-VR CH 14. Graphic
Overlay in Cine-VR Section 4 CH 15. Empathy Training: Diabetes and Poverty
CH 16. Empathy Training: Drug Addiction CH 17. Preparation for Emotional
Disturbances CH 18. Guided Simulations CH 19. Medical Accuracy On Set CH
20. Advanced Cine-VR Production and Post-Production CH 21. Distribution
Models Author Biographies Glossary Index
Healthcare (not: 360° Video) CH 2. Cine-VR Production Overview CH
3.Teaching Students to Read a Patient's Room CH 4.Capturing Bedside Care in
Clinical Settings CH 5.Training Trauma Care Providers at a Level 1 Trauma
Center CH 6.Preparing for Cine-VR Production in Medical Environments CH
7.Choosing Cameras and Head-Mounted Displays CH 8.Eye Tracking Section 3
CH 9.Training a Community How to Save a Life with NARCAN(c) CH 10. Nurse
Education - Parkinson's Disease Beyond the Shuffle CH 11. Funding an
"Introduction to Workplace Violence" Experience CH 12. Audio Considerations
for Cine-VR CH 13. Emotion vs. Information in Cine-VR CH 14. Graphic
Overlay in Cine-VR Section 4 CH 15. Empathy Training: Diabetes and Poverty
CH 16. Empathy Training: Drug Addiction CH 17. Preparation for Emotional
Disturbances CH 18. Guided Simulations CH 19. Medical Accuracy On Set CH
20. Advanced Cine-VR Production and Post-Production CH 21. Distribution
Models Author Biographies Glossary Index