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The central theme of this book is how new media affect organisational behaviour and employee well-being. It will be essential reading for students of organisational psychology and related disciplines.
The central theme of this book is how new media affect organisational behaviour and employee well-being. It will be essential reading for students of organisational psychology and related disciplines.
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Autorenporträt
Daantje Derks is an Assistant Professor at the Department of Work and Organizational Psychology at Erasmus University Rotterdam, the Netherlands. Her current research interests focus on the impact of computer-mediated communication on daily work life. Arnold B. Bakker is a Full Professor at the Department of Work and Organizational Psychology at Erasmus University Rotterdam, the Netherlands. His research interests include positive organizational behavior (e.g., flow and engagement at work, performance), burnout, crossover of work-related emotions and serious games on organizational phenomena.
Inhaltsangabe
Derks & Bakker, The psychology of digital media @ work: Introduction. PART 1: ONLINE COMMUNICATION AND COLLABORATION Rennecker & Derks, Email overload: Fine-tuning the research lens. Rennecker & Derks, Online Social Network in the Work Context. Jarvenpaa & Hedlund, Mobilizing Knowledge Collaboration: Today's reality vs. Future possibility. Krumm & Hertel Knowledge, Skills, Abilities and Other Characteristics (KSAO's) for virtual teamwork. PART 2: GAMING AND ONLINE TESTS Xanthopoulou & Papagiannidis Games-Work Interaction: The beneficial impact of computer games on work behaviors. Korteling, Helsdingen & Theunissen Serious gaming @ work: Learning job-related competencies using serious gaming. van der Klink, Drachsler & Sloep Technology-enhanced learning in the workplace. Oostrom, Born & van der Molen Webcam tests in personnel selection.
Derks & Bakker, The psychology of digital media @ work: Introduction. PART 1: ONLINE COMMUNICATION AND COLLABORATION Rennecker & Derks, Email overload: Fine-tuning the research lens. Rennecker & Derks, Online Social Network in the Work Context. Jarvenpaa & Hedlund, Mobilizing Knowledge Collaboration: Today's reality vs. Future possibility. Krumm & Hertel Knowledge, Skills, Abilities and Other Characteristics (KSAO's) for virtual teamwork. PART 2: GAMING AND ONLINE TESTS Xanthopoulou & Papagiannidis Games-Work Interaction: The beneficial impact of computer games on work behaviors. Korteling, Helsdingen & Theunissen Serious gaming @ work: Learning job-related competencies using serious gaming. van der Klink, Drachsler & Sloep Technology-enhanced learning in the workplace. Oostrom, Born & van der Molen Webcam tests in personnel selection.
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