The first two books in James Quinn's 'The Redaction Chronicles', a series of cold war espionage novels, now available in one volume!
A Game For Assassins: It's the early 1960's - the height of the Cold War - and agents of the British Intelligence are being targeted by an unknown team of assassins. In desperation, the agency sends in their best agent to hunt down the killers. Jack "Gorilla" Grant isn't your typical secret agent. Uncompromising and rough-edged, he doesn't fit in with the elitist and debonair intelligence agents. Soon, Jack is drawn into a deadly game where nothing is as it seems, and even the perfect spy can die in a wilderness of mirrors.
Sentinel Five: The Chief of the Secret Intelligence Service has been assassinated, and the British government brought to its knees by a terrorist organization intent on unleashing a weapon of apocalyptic proportions. In desperation, a deniable team is assembled to hunt down the terrorists. Called back from obscurity to lead them is Jack “Gorilla” Grant, a freelancer with a Smith & Wesson’ 39 and cut-throat razor, who is ready to even the score in his own brutal fashion. But in game where power players, traitors and terrorists work hand in hand, the most serious threats sometimes come from within. The Sentinel Five team turns their gunsights to the East, to Asia, and enter a killing ground of death.
A Game For Assassins: It's the early 1960's - the height of the Cold War - and agents of the British Intelligence are being targeted by an unknown team of assassins. In desperation, the agency sends in their best agent to hunt down the killers. Jack "Gorilla" Grant isn't your typical secret agent. Uncompromising and rough-edged, he doesn't fit in with the elitist and debonair intelligence agents. Soon, Jack is drawn into a deadly game where nothing is as it seems, and even the perfect spy can die in a wilderness of mirrors.
Sentinel Five: The Chief of the Secret Intelligence Service has been assassinated, and the British government brought to its knees by a terrorist organization intent on unleashing a weapon of apocalyptic proportions. In desperation, a deniable team is assembled to hunt down the terrorists. Called back from obscurity to lead them is Jack “Gorilla” Grant, a freelancer with a Smith & Wesson’ 39 and cut-throat razor, who is ready to even the score in his own brutal fashion. But in game where power players, traitors and terrorists work hand in hand, the most serious threats sometimes come from within. The Sentinel Five team turns their gunsights to the East, to Asia, and enter a killing ground of death.