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  • Format: ePub

This is book 6 of the Aletheia Adventure Series. In this series, Bible Truth comes alive through imagery, allegory, and other illustrations - in fantastic, exciting adventures.
Aletheia, the great city of Bible Truth in the land of Err, is once more under threat. It has withstood two attacks by the people and creatures of Err, but another assault is coming. This time the Meddlers will use lies and slander to undermine not only the leaders, but the Truth the city stands for, too. The centre of the Meddlers' activities is the Rumour Mill, and when the people of Aletheia discover the…mehr

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Produktbeschreibung
This is book 6 of the Aletheia Adventure Series. In this series, Bible Truth comes alive through imagery, allegory, and other illustrations - in fantastic, exciting adventures.

Aletheia, the great city of Bible Truth in the land of Err, is once more under threat. It has withstood two attacks by the people and creatures of Err, but another assault is coming. This time the Meddlers will use lies and slander to undermine not only the leaders, but the Truth the city stands for, too. The centre of the Meddlers' activities is the Rumour Mill, and when the people of Aletheia discover the Meddlers' plan, they know they must try to destroy this evil place. But how can they find it? And what weapon is powerful enough to destroy it?

Charlie Steady has lived in Aletheia all his life. All his family and friends expect him to become a Christian and live the life of a true Aletheian. But Charlie is fed up with high expectations and restrictions: he wants excitement and adventure away from Aletheia altogether.

When Charlie learns that the wicked Meddlers are hatching a plan to destroy Aletheia, he is intrigued and sets out to find them. But he becomes infected with their poison - he imbibes their character of lies and slander; he even begins to look and sound like them. How can his friends help him? How can he understand the Truth when he is infected with lies?

Characters from previous books in the series unite and set out on a two-fold mission: to discover the Rumour Mill, and to help their friend Charlie be freed from the poison of the Meddlers. Their journey takes them through the hazardous land of Err, and soon they are on the run from the guards and inspectors of Err. In a fantastic, dangerous adventure, they face capture, defeat, pain, and great sacrifice. When at last they see the horror of the Rumour Mill the results are dreadful and spectacular.

In this dramatic finale of the trilogy of the Battle for Aletheia (Aletheia Adventure Series books 4, 5, and 6) what power is great enough to destroy the evil of the Meddlers and set Charlie free?

The book is approximately 51,200 words, and includes 22 illustrations.


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