All three books in John Broughton's 'The Sceapig Chronicles', a series of medieval historical fiction, now in one volume!
The Runes Of Victory: Isle of Sceapig, 798 AD. After Vikings arrive to raid the island, deer herder Deormund kills their chieftain and takes his sword as a trophy, unaware that there is more to the weapon than meets the eye. In time, Deormund's prowess impresses the neighboring thegn, and he's tasked by the Archdeacon of Canterbury to defend the island. But what power do the inscriptions on the blade have, and why are the Vikings so driven to reclaim it?
Sea Wolves: In the early 9th century, Asculf leads a quiet life among his apple orchards on the Isle of Sceapig. When called upon for military service, he covers himself in glory, and his prowess leads to a friendship with King Aethelwulf of Kent. Offered with one of the most prestigious positions in the kingdom, Asculf realizes the potential of naval power, and comes up with a plan to defeat the invading Norsemen and save the kingdom. But when hundreds of Viking longships attack the English coast, can father and son save Kent from devastation?
Blood Eagle: The Vikings are poised to return to Sceapig, ready to raid and pillage the small island. Best friends Deormund and Faruin, born and raised on Sceapig, have only one goal in their mind: retake the island for the Saxons. The two become chief advisers of King Alfred, who is only too aware of the horrific fate of King Aella of Northumbria, who met his end by the horrific Viking torture method knows as the blood eagle. Together with his new advisers, can he save the island from the invading Vikings?
The Runes Of Victory: Isle of Sceapig, 798 AD. After Vikings arrive to raid the island, deer herder Deormund kills their chieftain and takes his sword as a trophy, unaware that there is more to the weapon than meets the eye. In time, Deormund's prowess impresses the neighboring thegn, and he's tasked by the Archdeacon of Canterbury to defend the island. But what power do the inscriptions on the blade have, and why are the Vikings so driven to reclaim it?
Sea Wolves: In the early 9th century, Asculf leads a quiet life among his apple orchards on the Isle of Sceapig. When called upon for military service, he covers himself in glory, and his prowess leads to a friendship with King Aethelwulf of Kent. Offered with one of the most prestigious positions in the kingdom, Asculf realizes the potential of naval power, and comes up with a plan to defeat the invading Norsemen and save the kingdom. But when hundreds of Viking longships attack the English coast, can father and son save Kent from devastation?
Blood Eagle: The Vikings are poised to return to Sceapig, ready to raid and pillage the small island. Best friends Deormund and Faruin, born and raised on Sceapig, have only one goal in their mind: retake the island for the Saxons. The two become chief advisers of King Alfred, who is only too aware of the horrific fate of King Aella of Northumbria, who met his end by the horrific Viking torture method knows as the blood eagle. Together with his new advisers, can he save the island from the invading Vikings?