This book is an essential guide for animators and video game designers on how to overcome the Uncanny Valley phenomenon when designing human-like characters in digital applications. The author provides a synopsis of literature about the Uncanny Valley phenomenon and explains how it was introduced into contemporary thought. She then presents her theories on its possible psychological causes based on a series of empirical studies. The book focuses on how aspects of facial expression and speech can be manipulated to overcome the Uncanny Valley in character design.
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