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This explains how to code web applications that use WebGPU to access the client's graphics processing unit (GPU). This makes it possible to render graphics at high-speed in a browser and perform computationally-intensive tasks such as machine learning.
This explains how to code web applications that use WebGPU to access the client's graphics processing unit (GPU). This makes it possible to render graphics at high-speed in a browser and perform computationally-intensive tasks such as machine learning.
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Autorenporträt
Matthew Scarpino is a software developer at Purdue University. He has worked on many different types of programming projects, including web applications, graphical rendering, and high-performance computing. He received his Master's in Electrical Engineering in 2002, and has been a professional programmer and author ever since.
Inhaltsangabe
1. Introduction 2. Fundamental Objects 3. Rendering Graphics 4. The WebGPU Shading Language (WGSL) 5. Uniforms and Transformations 6. Lighting Textures and Depth 7. Advanced Features 8. Compute Applications 9. Machine Learning with Neural Networks 10. Image and Video Processing 11. Matrix Operations 12. Filtering Audio with the Fast Fourier Transform (FFT) Appendix A: Node and TypeScript Appendix B: WebAssembly Emscripten and Google Dawn
1. Introduction, 2. Fundamental Objects, 3. Rendering Graphics, 4. The WebGPU Shading Language (WGSL), 5. Uniforms and Transformations, 6. Lighting, Textures, and Depth, 7. Advanced Features, 8. Compute Applications, 9. Machine Learning with Neural Networks, 10. Image and Video Processing, 11. Matrix Operations, 12. Filtering Audio with the Fast Fourier Transform (FFT), Appendix A: Node and TypeScript, Appendix B: WebAssembly, Emscripten, and Google Dawn
1. Introduction 2. Fundamental Objects 3. Rendering Graphics 4. The WebGPU Shading Language (WGSL) 5. Uniforms and Transformations 6. Lighting Textures and Depth 7. Advanced Features 8. Compute Applications 9. Machine Learning with Neural Networks 10. Image and Video Processing 11. Matrix Operations 12. Filtering Audio with the Fast Fourier Transform (FFT) Appendix A: Node and TypeScript Appendix B: WebAssembly Emscripten and Google Dawn
1. Introduction, 2. Fundamental Objects, 3. Rendering Graphics, 4. The WebGPU Shading Language (WGSL), 5. Uniforms and Transformations, 6. Lighting, Textures, and Depth, 7. Advanced Features, 8. Compute Applications, 9. Machine Learning with Neural Networks, 10. Image and Video Processing, 11. Matrix Operations, 12. Filtering Audio with the Fast Fourier Transform (FFT), Appendix A: Node and TypeScript, Appendix B: WebAssembly, Emscripten, and Google Dawn
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