Digital animation continues to make incredible technological advances, and Tradigital Flash is your key to bridging the gap between traditional animation principles and digital software. Joining three other Tradigital books covering Maya, Blender, and 3ds Max, this new volume in the series approaches the topic in a different way, giving readers both a practical look at the software, and providing a theoretical understanding of the genre. You'll learn new concepts in every chapter, and then how to put them all together while enjoying examples that demonstrate the good, bad, and sometimes even ugly sides of Flash.
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