40,95 €
40,95 €
inkl. MwSt.
Sofort per Download lieferbar
20 °P sammeln
40,95 €
Als Download kaufen
40,95 €
inkl. MwSt.
Sofort per Download lieferbar
20 °P sammeln
Jetzt verschenken
Alle Infos zum eBook verschenken
40,95 €
inkl. MwSt.
Sofort per Download lieferbar
Alle Infos zum eBook verschenken
20 °P sammeln
- Format: PDF
- Merkliste
- Auf die Merkliste
- Bewerten Bewerten
- Teilen
- Produkt teilen
- Produkterinnerung
- Produkterinnerung
Bitte loggen Sie sich zunächst in Ihr Kundenkonto ein oder registrieren Sie sich bei
bücher.de, um das eBook-Abo tolino select nutzen zu können.
Hier können Sie sich einloggen
Hier können Sie sich einloggen
Sie sind bereits eingeloggt. Klicken Sie auf 2. tolino select Abo, um fortzufahren.
Bitte loggen Sie sich zunächst in Ihr Kundenkonto ein oder registrieren Sie sich bei bücher.de, um das eBook-Abo tolino select nutzen zu können.
This volume examines the issues involved in setting up and running a virtual design studio. It presents an interdisciplinary framework for organizing, running, and improving virtual design studios. Technological issues are presented in a practical context, showing how to realize each aspect of the studio. The authors also assess potential benefits, such as improved creativity and collaboration, and other areas in which our understanding needs to be furthered. Relevant software will be available on the authors website.
- Geräte: PC
- ohne Kopierschutz
- eBook Hilfe
- Größe: 42.38MB
Andere Kunden interessierten sich auch für
- G. FitzpatrickThe Locales Framework (eBook, PDF)73,95 €
- Information Retrieval and Hypertext (eBook, PDF)73,95 €
- Confluence of Computer Vision and Computer Graphics (eBook, PDF)40,95 €
- Gerard KimDesigning Virtual Reality Systems (eBook, PDF)40,95 €
- A. G. SutcliffeHuman-Computer Interface Design (eBook, PDF)35,95 €
- M. Y. IvoryAutomated Web Site Evaluation (eBook, PDF)73,95 €
- Collaborative Virtual Environments (eBook, PDF)73,95 €
-
-
-
This volume examines the issues involved in setting up and running a virtual design studio. It presents an interdisciplinary framework for organizing, running, and improving virtual design studios. Technological issues are presented in a practical context, showing how to realize each aspect of the studio. The authors also assess potential benefits, such as improved creativity and collaboration, and other areas in which our understanding needs to be furthered. Relevant software will be available on the authors website.
Dieser Download kann aus rechtlichen Gründen nur mit Rechnungsadresse in A, B, BG, CY, CZ, D, DK, EW, E, FIN, F, GR, HR, H, IRL, I, LT, L, LR, M, NL, PL, P, R, S, SLO, SK ausgeliefert werden.
Produktdetails
- Produktdetails
- Verlag: Springer London
- Seitenzahl: 236
- Erscheinungstermin: 6. Dezember 2012
- Englisch
- ISBN-13: 9781447107293
- Artikelnr.: 43999977
- Verlag: Springer London
- Seitenzahl: 236
- Erscheinungstermin: 6. Dezember 2012
- Englisch
- ISBN-13: 9781447107293
- Artikelnr.: 43999977
- Herstellerkennzeichnung Die Herstellerinformationen sind derzeit nicht verfügbar.
One: Basic Concepts.- One: The Concept of A Virtual Design Studio.- 1.1 Scenario.- 1.2 Experiences.- 1.3 Observations.- 1.4 Directions.- References.- Two: Network Technology.- 2.1 TCP/IP Communication.- 2.2 The Internet.- 2.3 The World Wide Web.- 2.4 Implications.- References.- Three: Digital Design Media.- 3.1 Images.- 3.2 CAD and 3D Models.- 3.3 Text.- 3.4 Hypermedia.- 3.5 Summary.- References.- Two: Communication and Representation.- Four: Communication in a Virtual Environment.- 4.1 Computer Mediated Communication.- 4.2 Communication Tools.- 4.2.1 Asynchronous Tools: Email, List Servers, Bulletin Boards.- Email.- List Servers.- Bulletin Boards.- 4.2.2 Synchronous Tools: Chat, Video Conference, Broadcast.- IRC, ICQ and Chatting Systems.- Video Conference.- Broadcast.- 4.3 Virtual Worlds.- 4.3.1 Communication in a Text-Based VW.- 4.3.2 Navigation in Text-Based VW.- 4.3.3 Actions in a Text-Based VW.- 4.4 Use Of Communication Tools in a VDS.- 4.4.1 Effective Use Of Communication Tools in a VDS.- 4.4.2 Alternative Communication Channels.- 4.5 Summary.- References.- Five: Shared Representation in a Vds.- 5.1. The Roles of Shared Representation.- 5.2. Structuring Shared Representations as Hypermedia.- 5.2.1 Structural Consistency.- 5.2.2 Labels And Information Retrieval.- 5.2.3 Dynamic Versus Static Linking.- 5.3 The Content of Shared Representation.- 5.3.1 Activity/Space Ontology.- 5.3.2 Function/Behaviour/Structure Ontology.- 5.4 Shared Representation - Ontology and Hypermedia.- References.- Three: The Shared Environment.- Six: The Distributed Design Studio.- 6.1 Loosely Coupled Desktop.- 6.1.1 Integration Agreements and Interface Design.- 6.1.2 Management and Collaboration.- 6.1.3 Communication and Collaboration.- 6.1.4 Handling Project Information, Library Support and Documentation.- 6.1.5 Diversity and Discontinuity in Loosely Coupled VDS.- 6.2 The Tightly Integrated VDS Desktop.- 6.2.1 Integration Agreements and Interface Design.- 6.2.2 Management and Collaboration.- 6.2.3 Communication and Collaboration.- 6.2.4 Handling Project Information, Library Support and Documentation.- 6.2.5 Customisation and Further Automation in a Tightly Integrated VDS.- 6.3 Recapitulation.- References.- Seven: A Centralised VDS Environment.- 7.1 The Desktop Metaphor.- 7.1.1 Habanera.- 7.1.2 TeamWave.- 7.2 The Place Metaphor.- 7.2.2 Virtual Realities.- Colony City.- Activeworlds.- The Cave Environment.- 7.2.3 Virtual Worlds.- StudioMOO.- 7.3 Beyond Metaphors.- References.- Epilogue.- Appendix: Web Resources.- A.1 General Information for Virtual Design Studios.- A.2 Communication Resources.- A.3 Virtual Worlds.- Author Information.
One: Basic Concepts.- One: The Concept of A Virtual Design Studio.- 1.1 Scenario.- 1.2 Experiences.- 1.3 Observations.- 1.4 Directions.- References.- Two: Network Technology.- 2.1 TCP/IP Communication.- 2.2 The Internet.- 2.3 The World Wide Web.- 2.4 Implications.- References.- Three: Digital Design Media.- 3.1 Images.- 3.2 CAD and 3D Models.- 3.3 Text.- 3.4 Hypermedia.- 3.5 Summary.- References.- Two: Communication and Representation.- Four: Communication in a Virtual Environment.- 4.1 Computer Mediated Communication.- 4.2 Communication Tools.- 4.2.1 Asynchronous Tools: Email, List Servers, Bulletin Boards.- Email.- List Servers.- Bulletin Boards.- 4.2.2 Synchronous Tools: Chat, Video Conference, Broadcast.- IRC, ICQ and Chatting Systems.- Video Conference.- Broadcast.- 4.3 Virtual Worlds.- 4.3.1 Communication in a Text-Based VW.- 4.3.2 Navigation in Text-Based VW.- 4.3.3 Actions in a Text-Based VW.- 4.4 Use Of Communication Tools in a VDS.- 4.4.1 Effective Use Of Communication Tools in a VDS.- 4.4.2 Alternative Communication Channels.- 4.5 Summary.- References.- Five: Shared Representation in a Vds.- 5.1. The Roles of Shared Representation.- 5.2. Structuring Shared Representations as Hypermedia.- 5.2.1 Structural Consistency.- 5.2.2 Labels And Information Retrieval.- 5.2.3 Dynamic Versus Static Linking.- 5.3 The Content of Shared Representation.- 5.3.1 Activity/Space Ontology.- 5.3.2 Function/Behaviour/Structure Ontology.- 5.4 Shared Representation - Ontology and Hypermedia.- References.- Three: The Shared Environment.- Six: The Distributed Design Studio.- 6.1 Loosely Coupled Desktop.- 6.1.1 Integration Agreements and Interface Design.- 6.1.2 Management and Collaboration.- 6.1.3 Communication and Collaboration.- 6.1.4 Handling Project Information, Library Support and Documentation.- 6.1.5 Diversity and Discontinuity in Loosely Coupled VDS.- 6.2 The Tightly Integrated VDS Desktop.- 6.2.1 Integration Agreements and Interface Design.- 6.2.2 Management and Collaboration.- 6.2.3 Communication and Collaboration.- 6.2.4 Handling Project Information, Library Support and Documentation.- 6.2.5 Customisation and Further Automation in a Tightly Integrated VDS.- 6.3 Recapitulation.- References.- Seven: A Centralised VDS Environment.- 7.1 The Desktop Metaphor.- 7.1.1 Habanera.- 7.1.2 TeamWave.- 7.2 The Place Metaphor.- 7.2.2 Virtual Realities.- Colony City.- Activeworlds.- The Cave Environment.- 7.2.3 Virtual Worlds.- StudioMOO.- 7.3 Beyond Metaphors.- References.- Epilogue.- Appendix: Web Resources.- A.1 General Information for Virtual Design Studios.- A.2 Communication Resources.- A.3 Virtual Worlds.- Author Information.