In Vol. 3, we find stories by Orson Scott Card, Robert J. Sawyer, Eric Del Carlo, David R. Grigg, Nathan Susnik, Ernest Hogan and John Koch. Edited by Daniel Scott White. This magazine is about the ways in which technology-based data may be used to change our view of reality. In the future, what will we crave more, simulated reality or our own senses? Here are stories that warp our perception of the world in some very surprising ways. • In "Ender's Game" (the short story) by Orson Scott Card, we meet Ender Wiggins, the young trainer of a team of cadets preparing to engage an enemy in an augmented simulation. • Robert J. Sawyer's story "Lost in the Mail" details the predicament of a man who perceives he's in the right world, but maybe he isn't. • "Purchasing Power" by Eric Del Carlo is about a future in which commercialization is taken to an aggressive level using augmented reality. • "The Pink Life (La Vie En Rose)" by Nathan Susnik tells the story of technology aimed at making life look great when it is anything but that. • "Enhancement" by David R. Grigg details a woman on vacation and an unexpected outcome in her virtual experience. • "PeaceCon" by Ernest Hogan includes a whole cast of characters involved in manipulation of the senses for commercial purposes through the use of deceptive technology. • "How Rocky Horror Saved the Day" by John Koch is a real look into the funding behind the filmmaking process. Thanks for reading these pages. See you next time in Vol. 4!
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