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  • Format: ePub

Unleash Your Creativity and Master 3D Game Development!
Are you ready to bring your game ideas to life? Unity All-In-One is the ultimate step-by-step guide for aspiring game developers and enthusiasts who want to create stunning 3D games while mastering Unity and C#. Whether you're a complete beginner or have some experience, this book is packed with practical projects and clear explanations to help you level up your skills.
What You'll Learn:
Unity Basics: Understand Unity's interface and essential tools to get started on your game development journey. | Core Mechanics: Create
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Produktbeschreibung
Unleash Your Creativity and Master 3D Game Development!

Are you ready to bring your game ideas to life? Unity All-In-One is the ultimate step-by-step guide for aspiring game developers and enthusiasts who want to create stunning 3D games while mastering Unity and C#. Whether you're a complete beginner or have some experience, this book is packed with practical projects and clear explanations to help you level up your skills.

What You'll Learn:

  • Unity Basics: Understand Unity's interface and essential tools to get started on your game development journey.
  • Core Mechanics: Create interactive game environments, implement navigation, and build engaging gameplay systems.
  • Player Interaction: Design intuitive controls, collect items, and manage scoring systems.
  • Advanced Features: Add weapons, NPCs, animations, and dynamic difficulty levels to enhance gameplay.
  • Adaptive Gameplay: Implement adaptive challenges and responsive game environments for a truly immersive experience.
  • Optimization Tips: Ensure smooth performance and scalability for your game worlds.


Chapter Highlights:

  • Chapter 1 - Unity Basics: Learn the foundational tools and features of Unity, including the interface, prefabs, and manipulating objects in the scene.
  • Chapter 2 - Introduction to C# Coding: Master essential programming concepts such as variables, loops, functions, and object-oriented programming to power your games.
  • Chapter 3 - Game Mechanics: Develop critical mechanics like scoring, saving player progress, inventory management, collision detection, tags, loading scenes, ray-casting, and particles.
  • Chapter 4 - 3D Animation: Explore Unity's Mecanim animation system, finite-state machines, transitions, and triggers to bring characters to life.
  • Chapter 5 - Building a User Interface: Create immersive UI elements like splash screens, buttons, images, and special effects to enhance user experience.
  • Chapter 6 - AI for NPCs: Implement intelligent NPC behaviors with navigation, obstacle jumping, enemy detection, group movement, and melee combat.
  • Chapter 7 - Adaptive Gameplay: Introduce difficulty levels, adjust NPC behaviors dynamically, and create games that adapt to player skill levels.


Who Is This Book For?

  • Beginners with no prior coding or Unity experience.
  • Intermediate developers looking to deepen their knowledge of Unity and game mechanics.
  • Hobbyists and indie developers eager to turn their game ideas into reality.
  • Students and educators seeking a structured approach to learning Unity and C#.


From designing simple game worlds to creating complex NPC behaviors and adaptive challenges, Unity All-In-One will guide you through every step of game development. With quizzes, challenges, and resource packs included, you'll not only build games but also the confidence to take on your next big project.

Start your game development journey todaygrab your copy of Unity All-In-One and bring your imagination to life!


Dieser Download kann aus rechtlichen Gründen nur mit Rechnungsadresse in A, B, CY, CZ, D, DK, EW, E, FIN, F, GR, H, IRL, I, LT, L, LR, M, NL, PL, P, R, S, SLO, SK ausgeliefert werden.

Autorenporträt
Patrick Felicia is a lecturer and researcher at Waterford Institute of Technology, where he teaches and supervises undergraduate and postgraduate students. He obtained his MSc in Multimedia Technology in 2003 and PhD in Computer Science in 2009 from University College Cork, Ireland. He has published several books and articles on the use of video games for educational purposes, including the Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches (published by IGI), and Digital Games in Schools: a Handbook for Teachers, published by European Schoolnet. Patrick is also the Editor-in-chief of the International Journal of Game-Based Learning (IJGBL), and the Conference Director of the Irish Symposium on Game-Based Learning, a popular conference on games and learning organized throughout Ireland.