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This innovative collection makes the case for a push within the discipline to adopt user-centric perspectives on translated video games and their corresponding accessibility features.
This innovative collection makes the case for a push within the discipline to adopt user-centric perspectives on translated video games and their corresponding accessibility features.
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Autorenporträt
Miköaj Deckert is an Associate Professor at the Institute of English Studies, University of Lodz, Poland. Krzysztof W. Hejduk is a PhD candidate at the Doctoral School of Humanities, University of Lodz, Poland.
Inhaltsangabe
Contents List of Contributors 01. Introduction: A call for user-centric game translation and accessibility studies Miköaj Deckert & Krzysztof Hejduk Part 1: Prospects and challenges 02. The problems with the current taxonomies and definitions used in games studies and possible solutions: terminological unravelling for use in quantitative research on games, gamers and players. Ugo Ellefsen & Valérie Florentin 03. Exploring research avenues in user-centric studies for minority languages Itziar Zorrakin-Goikoetxea 04. Eye Tracking in Video Game Localization Player-centric Studies Dominik Kud¿a 05. Accessibility as Game Culturalisation Paul Cairns, Christopher Power & Jen Beeston Part 2: User-centric studies 06. Unveiling Nuances of Streaming Localized Video Games: The Case of Iranian Gameplay Streams Saeed Ameri 07. Arabic Mobile Game Localizations: Gamer Profiles, Preferences, and Implications for an Immersive Gaming Experience Mohammed Al-Batineh 08. Persons with Visual Disabilities Play Too: Gaming Habits and Preferences María Eugenia Larreina-Morales & Carme Mangiron 09. Assessing personality traits and localisation testing skills through game-based decision-making and error detection Index
Contents List of Contributors 01. Introduction: A call for user-centric game translation and accessibility studies Miköaj Deckert & Krzysztof Hejduk Part 1: Prospects and challenges 02. The problems with the current taxonomies and definitions used in games studies and possible solutions: terminological unravelling for use in quantitative research on games, gamers and players. Ugo Ellefsen & Valérie Florentin 03. Exploring research avenues in user-centric studies for minority languages Itziar Zorrakin-Goikoetxea 04. Eye Tracking in Video Game Localization Player-centric Studies Dominik Kud¿a 05. Accessibility as Game Culturalisation Paul Cairns, Christopher Power & Jen Beeston Part 2: User-centric studies 06. Unveiling Nuances of Streaming Localized Video Games: The Case of Iranian Gameplay Streams Saeed Ameri 07. Arabic Mobile Game Localizations: Gamer Profiles, Preferences, and Implications for an Immersive Gaming Experience Mohammed Al-Batineh 08. Persons with Visual Disabilities Play Too: Gaming Habits and Preferences María Eugenia Larreina-Morales & Carme Mangiron 09. Assessing personality traits and localisation testing skills through game-based decision-making and error detection Index
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