Using Games to Enhance Learning and Teaching (eBook, ePUB)
A Beginner's Guide
Redaktion: Whitton, Nicola; Moseley, Alex
42,95 €
42,95 €
inkl. MwSt.
Sofort per Download lieferbar
21 °P sammeln
42,95 €
Als Download kaufen
42,95 €
inkl. MwSt.
Sofort per Download lieferbar
21 °P sammeln
Jetzt verschenken
Alle Infos zum eBook verschenken
42,95 €
inkl. MwSt.
Sofort per Download lieferbar
Alle Infos zum eBook verschenken
21 °P sammeln
Using Games to Enhance Learning and Teaching (eBook, ePUB)
A Beginner's Guide
Redaktion: Whitton, Nicola; Moseley, Alex
- Format: ePub
- Merkliste
- Auf die Merkliste
- Bewerten Bewerten
- Teilen
- Produkt teilen
- Produkterinnerung
- Produkterinnerung
Bitte loggen Sie sich zunächst in Ihr Kundenkonto ein oder registrieren Sie sich bei
bücher.de, um das eBook-Abo tolino select nutzen zu können.
Hier können Sie sich einloggen
Hier können Sie sich einloggen
Sie sind bereits eingeloggt. Klicken Sie auf 2. tolino select Abo, um fortzufahren.
Bitte loggen Sie sich zunächst in Ihr Kundenkonto ein oder registrieren Sie sich bei bücher.de, um das eBook-Abo tolino select nutzen zu können.
Until now, most teachers have lacked the resources and knowledge to create games that meet their needs. This book presents five principles that can be embedded into traditional or online learning and teaching to enhance engagement and interactivity.
- Geräte: eReader
- mit Kopierschutz
- eBook Hilfe
- Größe: 9.03MB
Andere Kunden interessierten sich auch für
- Using Games to Enhance Learning and Teaching (eBook, PDF)42,95 €
- James HoltReligious Education in the Secondary School (eBook, ePUB)33,95 €
- Paul RamsdenLearning to Teach in Higher Education (eBook, ePUB)49,95 €
- Molly BoldingThe Online Tutor's Toolkit (eBook, ePUB)20,95 €
- University Teaching in Focus (eBook, ePUB)31,95 €
- Wynne Harlen ObeThe Teaching of Science in Primary Schools (eBook, ePUB)36,95 €
- Using New Technologies to Enhance Teaching and Learning in History (eBook, ePUB)54,95 €
-
-
-
Until now, most teachers have lacked the resources and knowledge to create games that meet their needs. This book presents five principles that can be embedded into traditional or online learning and teaching to enhance engagement and interactivity.
Dieser Download kann aus rechtlichen Gründen nur mit Rechnungsadresse in A, B, BG, CY, CZ, D, DK, EW, E, FIN, F, GR, HR, H, IRL, I, LT, L, LR, M, NL, PL, P, R, S, SLO, SK ausgeliefert werden.
Produktdetails
- Produktdetails
- Verlag: Taylor & Francis
- Seitenzahl: 248
- Erscheinungstermin: 23. Mai 2012
- Englisch
- ISBN-13: 9781136341304
- Artikelnr.: 38256296
- Verlag: Taylor & Francis
- Seitenzahl: 248
- Erscheinungstermin: 23. Mai 2012
- Englisch
- ISBN-13: 9781136341304
- Artikelnr.: 38256296
- Herstellerkennzeichnung Die Herstellerinformationen sind derzeit nicht verfügbar.
Nicola Whitton is a Research Fellow at Manchester Metropolitan University. She holds a doctorate in the use of educational games for learning and has recently led projects in the use of alternate reality games for student induction and gaming for older adults. More broadly, her research interests encompass learning and teaching innovation and the use of rich media and technology for learning. Alex Moseley is an Educational Designer and University Teaching Fellow at the University of Leicester, where he has had long experience as both practitioner and researcher of course design and development for higher education. He has particular interests in online and distance education, games-based learning, museum education, student engagement, and provision of effective research skills. He designed a successful games-based approach to teaching Historical research skills, and was also part of the team behind the first charity ARG, Operation: Sleeper Cell.
Part I: Background Chapter 1 Introduction Alex Moseley and Nicola Whitton
Chapter 2 Good game design is good learning design Nicola Whitton Part II:
Applying game principles to education Chapter 3 Challenge: Levelling up
Nicola Whitton Chapter 4 Community: The Wisdom of Crowds Michelle A. Hoyle
and Alex Moseley Chapter 5 Narrative: Let me tell you a story Nicola
Whitton and Dave White Chapter 6 Competition: Playing to win? Alex Moseley
Chapter 7 Multiple media: A picture is worth a thousand words Peter Whitton
Part III: Creating games for learning Chapter 8 Authentic contextual games
for learning Simon Brookes and Alex Moseley Chapter 9 Mapping games to
curricula Alex Moseley and Rosie Jones Chapter 10 Assessment and games
Alex Moseley Chapter 11 Designing low-cost games for learning Nicola
Whitton and Alex Moseley Part IV: Games in Practice Chapter 12 Developing
Alternate Reality Games for learning Katie Piatt Chapter 13 Evaluating
Immersive Virtual Environments for learning Sarah Smith-Robbins Chapter 14
Alternate Reality Games and Literature Danielle Barrios-O'Neill and Alan
Hook Part V: Conclusions Chapter 15 Conclusions Nicola Whitton and Alex
Moseley
Chapter 2 Good game design is good learning design Nicola Whitton Part II:
Applying game principles to education Chapter 3 Challenge: Levelling up
Nicola Whitton Chapter 4 Community: The Wisdom of Crowds Michelle A. Hoyle
and Alex Moseley Chapter 5 Narrative: Let me tell you a story Nicola
Whitton and Dave White Chapter 6 Competition: Playing to win? Alex Moseley
Chapter 7 Multiple media: A picture is worth a thousand words Peter Whitton
Part III: Creating games for learning Chapter 8 Authentic contextual games
for learning Simon Brookes and Alex Moseley Chapter 9 Mapping games to
curricula Alex Moseley and Rosie Jones Chapter 10 Assessment and games
Alex Moseley Chapter 11 Designing low-cost games for learning Nicola
Whitton and Alex Moseley Part IV: Games in Practice Chapter 12 Developing
Alternate Reality Games for learning Katie Piatt Chapter 13 Evaluating
Immersive Virtual Environments for learning Sarah Smith-Robbins Chapter 14
Alternate Reality Games and Literature Danielle Barrios-O'Neill and Alan
Hook Part V: Conclusions Chapter 15 Conclusions Nicola Whitton and Alex
Moseley
Part I: Background Chapter 1 Introduction Alex Moseley and Nicola Whitton
Chapter 2 Good game design is good learning design Nicola Whitton Part II:
Applying game principles to education Chapter 3 Challenge: Levelling up
Nicola Whitton Chapter 4 Community: The Wisdom of Crowds Michelle A. Hoyle
and Alex Moseley Chapter 5 Narrative: Let me tell you a story Nicola
Whitton and Dave White Chapter 6 Competition: Playing to win? Alex Moseley
Chapter 7 Multiple media: A picture is worth a thousand words Peter Whitton
Part III: Creating games for learning Chapter 8 Authentic contextual games
for learning Simon Brookes and Alex Moseley Chapter 9 Mapping games to
curricula Alex Moseley and Rosie Jones Chapter 10 Assessment and games
Alex Moseley Chapter 11 Designing low-cost games for learning Nicola
Whitton and Alex Moseley Part IV: Games in Practice Chapter 12 Developing
Alternate Reality Games for learning Katie Piatt Chapter 13 Evaluating
Immersive Virtual Environments for learning Sarah Smith-Robbins Chapter 14
Alternate Reality Games and Literature Danielle Barrios-O'Neill and Alan
Hook Part V: Conclusions Chapter 15 Conclusions Nicola Whitton and Alex
Moseley
Chapter 2 Good game design is good learning design Nicola Whitton Part II:
Applying game principles to education Chapter 3 Challenge: Levelling up
Nicola Whitton Chapter 4 Community: The Wisdom of Crowds Michelle A. Hoyle
and Alex Moseley Chapter 5 Narrative: Let me tell you a story Nicola
Whitton and Dave White Chapter 6 Competition: Playing to win? Alex Moseley
Chapter 7 Multiple media: A picture is worth a thousand words Peter Whitton
Part III: Creating games for learning Chapter 8 Authentic contextual games
for learning Simon Brookes and Alex Moseley Chapter 9 Mapping games to
curricula Alex Moseley and Rosie Jones Chapter 10 Assessment and games
Alex Moseley Chapter 11 Designing low-cost games for learning Nicola
Whitton and Alex Moseley Part IV: Games in Practice Chapter 12 Developing
Alternate Reality Games for learning Katie Piatt Chapter 13 Evaluating
Immersive Virtual Environments for learning Sarah Smith-Robbins Chapter 14
Alternate Reality Games and Literature Danielle Barrios-O'Neill and Alan
Hook Part V: Conclusions Chapter 15 Conclusions Nicola Whitton and Alex
Moseley