Revitalize your architectural visualizations by bringing new levels of realism to them with an enhanced command of the mental ray toolset in 3ds Max.
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Autorenporträt
Jamie Cardoso is a renowned Author, Reviewer, Computer artist and technologist, with years of experience in creating state-of-the-art 3d photomontages, verified views, VR, AR, XR, MR, Stereos, photorealistic interior and exterior visualizations for architects and designers.
In collaboration with well-established marketing/design agencies and visualization companies, he has helped create iconic buildings and spaces such as the Gherkin, the Shard, the Welsh Assembly, 107 Cheapside, Heron Tower, Jaguar headquarters, Asos, Virgin cruise ship, One Hyde Park, Google, Battersea power station development and many more.
Much of Jamie's work and contributions have been featured in books and magazines such as, Area Autodesk, 3D World, CG Society, TutsPlus, CG Architect, Evermotion, Chaos Group and Udemy, to name but few. Jamie also co-authored two successful books entitled: Realistic Architectural Visualization with 3ds Max and mental ray. And most recently, a new book with Taylor & Francis, entitled: 3D Photorealistic Rendering: Interiors and Exteriors with V-Ray & 3Ds Max. In his spare time (whenever that is), he shares some of my knowledge with users, by posting free step-by-step-tutorials in this blog, YouTube channel, Instagram, LinkedIn, Facebook and twitter.
To connect with him, simply google: jamie cardoso
Inhaltsangabe
Chapter 1: Clients, Projects, Pre-Production, Production and Post Production Overview Chapter 2: Creating Materials and Shaders in V-Ray 5 Chapter 3: Cameras and Lighting in V-Ray Chapter 4: Rendering in V-Ray Chapter 5: Tips and Tricks Chapter 6: Pre-Production of a Day Exterior scene Chapter 7: Scene, Camera and Lights Chapter 8: Materials and Final Render Chapter 9: Post-production of a Day Exterior scene Chapter 10: Pre-Production of a Night Exterior scene Chapter 11: Lighting and Rendering of a Night Exterior scene Chapter 12: Post-production of a Night Exterior scene
Chapter 1: Clients, Projects, Pre-Production, Production and Post Production Overview Chapter 2: Creating Materials and Shaders in V-Ray 5 Chapter 3: Cameras and Lighting in V-Ray Chapter 4: Rendering in V-Ray Chapter 5: Tips and Tricks Chapter 6: Pre-Production of a Day Exterior scene Chapter 7: Scene, Camera and Lights Chapter 8: Materials and Final Render Chapter 9: Post-production of a Day Exterior scene Chapter 10: Pre-Production of a Night Exterior scene Chapter 11: Lighting and Rendering of a Night Exterior scene Chapter 12: Post-production of a Night Exterior scene
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