Video Game Policy (eBook, PDF)
Production, Distribution, and Consumption
Redaktion: Conway, Steven; Dewinter, Jennifer
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Video Game Policy (eBook, PDF)
Production, Distribution, and Consumption
Redaktion: Conway, Steven; Dewinter, Jennifer
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This book analyzes the effect of policy on the digital game complex: government, industry, corporations, distributors, players, and the like.
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This book analyzes the effect of policy on the digital game complex: government, industry, corporations, distributors, players, and the like.
Dieser Download kann aus rechtlichen Gründen nur mit Rechnungsadresse in A, B, BG, CY, CZ, D, DK, EW, E, FIN, F, GR, HR, H, IRL, I, LT, L, LR, M, NL, PL, P, R, S, SLO, SK ausgeliefert werden.
Produktdetails
- Produktdetails
- Verlag: Taylor & Francis
- Seitenzahl: 298
- Erscheinungstermin: 14. Oktober 2015
- Englisch
- ISBN-13: 9781317607236
- Artikelnr.: 43980190
- Verlag: Taylor & Francis
- Seitenzahl: 298
- Erscheinungstermin: 14. Oktober 2015
- Englisch
- ISBN-13: 9781317607236
- Artikelnr.: 43980190
- Herstellerkennzeichnung Die Herstellerinformationen sind derzeit nicht verfügbar.
Steven Conway is a convenor and lecturer in the area of Games & Interactivity at Swinburne University of Technology, Australia. Jennifer deWinter is Associate Professor of Rhetoric and faculty in the Interactive Media and Game Design program at Worcester Polytechnic Institute, USA.
Introduction Steven Conway & Jennifer deWinter Section I: Intellectual
Property, Privacy, and Copyright 1. Laws of the Game: Intellectual Property
in the Video Game Industry Mark Methenitis 2. Digital Locks, Labor, and
Play in Canada's Copyright Policy: Filtering Power through Configurations
of Game Development Owen Livermore 3. The Princess Doesn't Leave the
Castle: How Nintendo's WiiWare Imprisons Indie Game Design Theo Plothe 4.
Policies, Terms of Service, and Social Networking Games Stephanie Vie
Section II: Rating Systems and Cultural Politics 5. E(SRB) Is for Everyone:
Game Ratings and the Practice of Content Evaluation Judd Ethan Ruggill and
Ken S. McAllister 6. Games for Grown-Ups?: An Historical Account of the
Australian Classification System Steven Conway and Laura M. Crawford 7.
Rockstar versus Australia Mark Finn 8. Play Britannia: The Development of
U.K. Video Game Policy Ren Reynolds Section III: Violence in Video Games
9. Re-conceptualizing Game Violence: Who Is Being Protected and from What?
Gareth Schott and Frans Mäyrä 10. Playing Around with Causes of Violent
Crime: Violent Video Games as a Diversion from the Policy Challenges
Involved in Understanding and Reducing Violent Crime James D. Ivory and
Adrienne Holz Ivory 11. Banning Violent Video Games in Switzerland: A
Public Problem Going Unnoticed Michael Perret 12. Toxic Gamer Culture,
Corporate Regulation, and Standards of Behavior among Players of Online
Games Thorsten Busch, Kelly Boudreau, and Mia Consalvo Section IV: Politics
and Regulations 13. The Right to Play in the Digital Era Tom Apperley 14.
Against the Arcade: Video Gaming Regulation and the Legacy of Pinball
Carly A. Kocurek 15. Curt Schilling's Gold Coins: Lessons for Creative
Industry Policy in Light of the 38 Studios Collapse Randy Nichols 16. The
Ban on Gaming Consoles in China: Protecting National Culture, Morals, and
Industry within an International Regulatory Framework Bjarke Liboriussen,
Andrew White, and Dan Wang 17. Regulating Rape: The Case of RapeLay,
Domestic Markets, International Outrage, and Cultural Imperialism Jennifer
deWinter Afterword Ashley S. Lipson
Property, Privacy, and Copyright 1. Laws of the Game: Intellectual Property
in the Video Game Industry Mark Methenitis 2. Digital Locks, Labor, and
Play in Canada's Copyright Policy: Filtering Power through Configurations
of Game Development Owen Livermore 3. The Princess Doesn't Leave the
Castle: How Nintendo's WiiWare Imprisons Indie Game Design Theo Plothe 4.
Policies, Terms of Service, and Social Networking Games Stephanie Vie
Section II: Rating Systems and Cultural Politics 5. E(SRB) Is for Everyone:
Game Ratings and the Practice of Content Evaluation Judd Ethan Ruggill and
Ken S. McAllister 6. Games for Grown-Ups?: An Historical Account of the
Australian Classification System Steven Conway and Laura M. Crawford 7.
Rockstar versus Australia Mark Finn 8. Play Britannia: The Development of
U.K. Video Game Policy Ren Reynolds Section III: Violence in Video Games
9. Re-conceptualizing Game Violence: Who Is Being Protected and from What?
Gareth Schott and Frans Mäyrä 10. Playing Around with Causes of Violent
Crime: Violent Video Games as a Diversion from the Policy Challenges
Involved in Understanding and Reducing Violent Crime James D. Ivory and
Adrienne Holz Ivory 11. Banning Violent Video Games in Switzerland: A
Public Problem Going Unnoticed Michael Perret 12. Toxic Gamer Culture,
Corporate Regulation, and Standards of Behavior among Players of Online
Games Thorsten Busch, Kelly Boudreau, and Mia Consalvo Section IV: Politics
and Regulations 13. The Right to Play in the Digital Era Tom Apperley 14.
Against the Arcade: Video Gaming Regulation and the Legacy of Pinball
Carly A. Kocurek 15. Curt Schilling's Gold Coins: Lessons for Creative
Industry Policy in Light of the 38 Studios Collapse Randy Nichols 16. The
Ban on Gaming Consoles in China: Protecting National Culture, Morals, and
Industry within an International Regulatory Framework Bjarke Liboriussen,
Andrew White, and Dan Wang 17. Regulating Rape: The Case of RapeLay,
Domestic Markets, International Outrage, and Cultural Imperialism Jennifer
deWinter Afterword Ashley S. Lipson
Introduction Steven Conway & Jennifer deWinter Section I: Intellectual
Property, Privacy, and Copyright 1. Laws of the Game: Intellectual Property
in the Video Game Industry Mark Methenitis 2. Digital Locks, Labor, and
Play in Canada's Copyright Policy: Filtering Power through Configurations
of Game Development Owen Livermore 3. The Princess Doesn't Leave the
Castle: How Nintendo's WiiWare Imprisons Indie Game Design Theo Plothe 4.
Policies, Terms of Service, and Social Networking Games Stephanie Vie
Section II: Rating Systems and Cultural Politics 5. E(SRB) Is for Everyone:
Game Ratings and the Practice of Content Evaluation Judd Ethan Ruggill and
Ken S. McAllister 6. Games for Grown-Ups?: An Historical Account of the
Australian Classification System Steven Conway and Laura M. Crawford 7.
Rockstar versus Australia Mark Finn 8. Play Britannia: The Development of
U.K. Video Game Policy Ren Reynolds Section III: Violence in Video Games
9. Re-conceptualizing Game Violence: Who Is Being Protected and from What?
Gareth Schott and Frans Mäyrä 10. Playing Around with Causes of Violent
Crime: Violent Video Games as a Diversion from the Policy Challenges
Involved in Understanding and Reducing Violent Crime James D. Ivory and
Adrienne Holz Ivory 11. Banning Violent Video Games in Switzerland: A
Public Problem Going Unnoticed Michael Perret 12. Toxic Gamer Culture,
Corporate Regulation, and Standards of Behavior among Players of Online
Games Thorsten Busch, Kelly Boudreau, and Mia Consalvo Section IV: Politics
and Regulations 13. The Right to Play in the Digital Era Tom Apperley 14.
Against the Arcade: Video Gaming Regulation and the Legacy of Pinball
Carly A. Kocurek 15. Curt Schilling's Gold Coins: Lessons for Creative
Industry Policy in Light of the 38 Studios Collapse Randy Nichols 16. The
Ban on Gaming Consoles in China: Protecting National Culture, Morals, and
Industry within an International Regulatory Framework Bjarke Liboriussen,
Andrew White, and Dan Wang 17. Regulating Rape: The Case of RapeLay,
Domestic Markets, International Outrage, and Cultural Imperialism Jennifer
deWinter Afterword Ashley S. Lipson
Property, Privacy, and Copyright 1. Laws of the Game: Intellectual Property
in the Video Game Industry Mark Methenitis 2. Digital Locks, Labor, and
Play in Canada's Copyright Policy: Filtering Power through Configurations
of Game Development Owen Livermore 3. The Princess Doesn't Leave the
Castle: How Nintendo's WiiWare Imprisons Indie Game Design Theo Plothe 4.
Policies, Terms of Service, and Social Networking Games Stephanie Vie
Section II: Rating Systems and Cultural Politics 5. E(SRB) Is for Everyone:
Game Ratings and the Practice of Content Evaluation Judd Ethan Ruggill and
Ken S. McAllister 6. Games for Grown-Ups?: An Historical Account of the
Australian Classification System Steven Conway and Laura M. Crawford 7.
Rockstar versus Australia Mark Finn 8. Play Britannia: The Development of
U.K. Video Game Policy Ren Reynolds Section III: Violence in Video Games
9. Re-conceptualizing Game Violence: Who Is Being Protected and from What?
Gareth Schott and Frans Mäyrä 10. Playing Around with Causes of Violent
Crime: Violent Video Games as a Diversion from the Policy Challenges
Involved in Understanding and Reducing Violent Crime James D. Ivory and
Adrienne Holz Ivory 11. Banning Violent Video Games in Switzerland: A
Public Problem Going Unnoticed Michael Perret 12. Toxic Gamer Culture,
Corporate Regulation, and Standards of Behavior among Players of Online
Games Thorsten Busch, Kelly Boudreau, and Mia Consalvo Section IV: Politics
and Regulations 13. The Right to Play in the Digital Era Tom Apperley 14.
Against the Arcade: Video Gaming Regulation and the Legacy of Pinball
Carly A. Kocurek 15. Curt Schilling's Gold Coins: Lessons for Creative
Industry Policy in Light of the 38 Studios Collapse Randy Nichols 16. The
Ban on Gaming Consoles in China: Protecting National Culture, Morals, and
Industry within an International Regulatory Framework Bjarke Liboriussen,
Andrew White, and Dan Wang 17. Regulating Rape: The Case of RapeLay,
Domestic Markets, International Outrage, and Cultural Imperialism Jennifer
deWinter Afterword Ashley S. Lipson