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  • Format: ePub

Discussing the state of play in contemporary popular culture, specifically the role of crime and crime control in the video game medium, this book discusses the criminological importance of video games.

Produktbeschreibung
Discussing the state of play in contemporary popular culture, specifically the role of crime and crime control in the video game medium, this book discusses the criminological importance of video games.


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Autorenporträt
Kevin F. Steinmetz is a professor of criminology in the Department of Sociology, Anthropology, and Social Work at Kansas State University, USA. His scholarship cuts across multiple areas including cybercrime, criminological theory, racial inequality and criminal justice, gender and crime, as well as crime, criminal justice, and popular culture. He is the author of Hacked: A Radical Approach to Hacker Culture and Crime and Cybercrime and Society. His works have also appeared in prestigious outlets, including The British Journal of Criminology, Theoretical Criminology, Critical Criminology, Crime Media Culture.Jonathan A. Grubb is the Military Domestic Abuse Senior Research and Evaluation Analyst for the National Organization for Victim Advocacy (NOVA). His research centers on the spatiotemporal clustering of crime, victimization of vulnerable populations, perceptions and attitudes of professionals working with victims of domestic violence as well as human trafficking, and arson within urban environments. Recent publications include Crime TV: Streaming Criminology in Popular Culture which utilizes modern television shows as a frame for understanding criminological theory.
Rezensionen
"This incredible book is the comprehensive criminology of video games! It's a deep dive into what they teach about crime, violence, consequences, and games' ability to reify harms and solutions. Culture plays with rule breaking - use this book to understand the place and value of video games in understanding crime." - Jack Denham, Associate Dean: Social Sciences, York St. John University

"Extends the criminological gaze towards an immensely popular - yet strangely neglected - area of popular culture. The result is a series of fascinating and illuminating explorations of how video games reflect - and perhaps shape or contest - our common conceptions of crime, justice, transgression and pleasure. A fabulous contribution to popular criminology!" - Majid Yar, Professor Emeritus of Criminology, Lancaster University