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  • Format: ePub

This book explores the many ways Gothic literature and media have informed videogame design. Through a series of detailed case studies, the author illustrates the ways particular tropes of Gothic culture have been appropriated by and transformed within digital games.

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Produktbeschreibung
This book explores the many ways Gothic literature and media have informed videogame design. Through a series of detailed case studies, the author illustrates the ways particular tropes of Gothic culture have been appropriated by and transformed within digital games.


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Autorenporträt
Ewan Kirkland is Principal Lecturer in Animation and Games Art & Design at the University of Brighton, UK.