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This book explores the many ways Gothic literature and media have informed videogame design. Through a series of detailed case studies, the author illustrates the ways particular tropes of Gothic culture have been appropriated by and transformed within digital games.

Produktbeschreibung
This book explores the many ways Gothic literature and media have informed videogame design. Through a series of detailed case studies, the author illustrates the ways particular tropes of Gothic culture have been appropriated by and transformed within digital games.


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Autorenporträt
Ewan Kirkland is Principal Lecturer in Animation and Games Art & Design at the University of Brighton, UK.