Vintage Games 2.0 tells the story of the ultimate storytelling medium, from early examples such as Spacewar! and Pong to the mind blowing console and PC titles of today.
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"Matt Barton knows how to tell stories, and he knows how to tell stories across the spectrum of media.
Barton's interview style, a laidback, conversational tone that encourages developers to dig into the nitty-gritty of their experiences, made the jump to Vintage Games 2.0, his latest and best book that delves into the histories of the names you know and ones you don't but should.
Best of all, Barton draws deep from first- and secondhand sources to emphasize intimate details about-and in cases where he pulls from his vast archive of interviews, anecdotes from-the developers who made games like Space Invaders, Elite, Super Mario Bros., Rogue, Minecraft, Grand Theft Auto III, and more."
-David Craddock
Barton's interview style, a laidback, conversational tone that encourages developers to dig into the nitty-gritty of their experiences, made the jump to Vintage Games 2.0, his latest and best book that delves into the histories of the names you know and ones you don't but should.
Best of all, Barton draws deep from first- and secondhand sources to emphasize intimate details about-and in cases where he pulls from his vast archive of interviews, anecdotes from-the developers who made games like Space Invaders, Elite, Super Mario Bros., Rogue, Minecraft, Grand Theft Auto III, and more."
-David Craddock