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  • Format: PDF

This book aims to provide a comprehensive update of the latest scientific research, mainly in VR and partly in AR, from the last five years. The content is themed around the application areas of training, education, robotics, health and well-being, and user experience.

  • Geräte: PC
  • ohne Kopierschutz
  • eBook Hilfe
  • Größe: 82.84MB
Produktbeschreibung
This book aims to provide a comprehensive update of the latest scientific research, mainly in VR and partly in AR, from the last five years. The content is themed around the application areas of training, education, robotics, health and well-being, and user experience.


Dieser Download kann aus rechtlichen Gründen nur mit Rechnungsadresse in A, B, BG, CY, CZ, D, DK, EW, E, FIN, F, GR, HR, H, IRL, I, LT, L, LR, M, NL, PL, P, R, S, SLO, SK ausgeliefert werden.

Autorenporträt
Lila Bozgeyikli is an Assistant Professor at the University of Arizona's School of Information (iSchool). Her research interests include extended reality, with a focus on blurring the boundary between virtual and real worlds and application of extended reality in improving lives, such as education, training, health and well-being; video game development; human-computer interaction. She earned her PhD in Computer Science and Engineering from the University of South Florida. She has an MSc on Game Technologies.