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  • Format: PDF

Virtual reality allows a sensorimotor and cognitive activity for a user in a digitally created artificial world. Recent advances have led to new devices such as VR headsets or Head Mounted Displays. This book, a manual for both designers and users of virtual reality, presents the current state of knowledge on the use of VR headsets in the most complete way possible. If virtual reality experiences ignore fundamental recommendations, they can lead to VR sickness. Two major constraints disturb the user's behavior: latency and sensorimotor discrepancies, which are inherent to VR techniques. The…mehr

Produktbeschreibung
Virtual reality allows a sensorimotor and cognitive activity for a user in a digitally created artificial world. Recent advances have led to new devices such as VR headsets or Head Mounted Displays. This book, a manual for both designers and users of virtual reality, presents the current state of knowledge on the use of VR headsets in the most complete way possible. If virtual reality experiences ignore fundamental recommendations, they can lead to VR sickness. Two major constraints disturb the user's behavior: latency and sensorimotor discrepancies, which are inherent to VR techniques. The book provides solutions in order to avoid nausea and motion sickness (or VR sickness).

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Autorenporträt
Philippe Fuchs is professor at Mines ParisTech engineering school (Paris), and leader of their "Virtual Reality & Augmented Reality" team. The field of his research is the theoretical approach of VR and industrial applications. The team's lines of research focus mainly on human "behavioural interfacing" in a virtual (or mixed real/virtual) world, by making judicious use of a person's natural behaviour on sensory motor and mental levels. Their methodology for designing a VR system has been extended on the technical and psychological levels thanks to collaboration undertaken this year with ergonomists and psychologists. The team's lines of research focus on visual interfaces, especially VR headsets and stereoscopic vision.