This book illustrates how the intertwining disciplines of 2D graphics, 3D models, lighting, sound, and storytelling come together by design in the creation of an accessible virtual environment for teaching, research, and entertainment. With 200 illustrations and 12 step-by-step projects, the book delivers hours of creative challenges for people working in public virtual worlds or on private grids. Using the modular components available for download on the author's website, readers learn by building such things as a virtual classroom, an "all-access" terrain, and a sound-based game.
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