This text examines the use of collaboration technologies in the problem-solving or decision-making process. These systems are widely used in both education and in the workplace to enable virtual groups to discuss and exchange ideas on issues ranging from applied problems to theoretical debate. While some systems are text-based, the majority rely on visualization techniques to allow participants to represent their ideas in a more flexible, graphical form. The text evaluates existing systems, and looks at how the specific needs of users in both educational and corporate environments can be reflected in the design of new systems.
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From the reviews:
"Clearly written and well organized in this edited book, the purpose of Argument Visualization is to enlighten human intellect by creating collective intellect through dialogues as well as by fostering sense-making learning ... . Indeed, this book presents its pioneer role in the CSCW research, and gives visions on the application of CSAV. The experiences from case studies in this book will be highly valuable for any reader who is interested in information technology, computer-in-education, psychology, HCl, knowledge management, computer engineering, or policy makers." (Jin Tan David Yang, Educational Technology and Society, Vol. 6 (3), 2003)
"Clearly written and well organized in this edited book, the purpose of Argument Visualization is to enlighten human intellect by creating collective intellect through dialogues as well as by fostering sense-making learning ... . Indeed, this book presents its pioneer role in the CSCW research, and gives visions on the application of CSAV. The experiences from case studies in this book will be highly valuable for any reader who is interested in information technology, computer-in-education, psychology, HCl, knowledge management, computer engineering, or policy makers." (Jin Tan David Yang, Educational Technology and Society, Vol. 6 (3), 2003)