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(Henry Giroux, McMaster University Professor for Scholarship in the Public Interest; Distinguished Visiting Professor at Ryerson University)
«John Martino's War/Play brings home the importance of critically analyzing digital artifacts as political because of their potential to be used as 'perception weaponry' - i.e., propaganda tools that, in this case, work toward normalizing the military and military values in society. His focus on first person shooter military-themed video games exposes how crucial it is to understand militarization as a far- and deep-reaching process intimately tied to the Age of the 'Information Empire' and its connection to and impact on our everyday lives. »
(Susan T Jackson, Associate Senior Researcher with the SIPRI Arms and Military Expenditure Programme)