Leigh Baxton just wants to pick up the pieces of her life-if you could call it that--but someone keeps resurrecting the dead. These new zombies have a knack for spilling Leigh's precious blood, something she was once warned about by a certain pair of undead sorceresses.
Desperate to find out why they're here so she can put the nightmares behind her, Leigh must learn more about the gifts she carries. With Tram's training and clues from her mom's past, Leigh begins to piece together what she's capable of.
Too bad there isn't a Cliff's Notes version to saving the world.
The zombies have teamed up with the followers of the darkest sorceress who ever lived, and they'll play a wicked game until they see their leader freed. When the battle to the death begins, Leigh must rely on friends, crushes, and even her enemies to win the war, but not the grave.
Desperate to find out why they're here so she can put the nightmares behind her, Leigh must learn more about the gifts she carries. With Tram's training and clues from her mom's past, Leigh begins to piece together what she's capable of.
Too bad there isn't a Cliff's Notes version to saving the world.
The zombies have teamed up with the followers of the darkest sorceress who ever lived, and they'll play a wicked game until they see their leader freed. When the battle to the death begins, Leigh must rely on friends, crushes, and even her enemies to win the war, but not the grave.
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