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John Petch Hewby's 'Whist; or, Bumblepuppy? Thirteen Lectures Addressed to Children' is a captivating exploration of the game of whist and its moral implications. Written in a clear and engaging style, the book not only serves as a guide to playing whist but also delves into the deeper societal and ethical considerations surrounding the game. Hewby's use of lectures as a format allows for a structured and educational approach, making the content accessible to both children and adults alike. Set in the Victorian era, the book provides insight into the social norms and values of the time,…mehr
John Petch Hewby's 'Whist; or, Bumblepuppy? Thirteen Lectures Addressed to Children' is a captivating exploration of the game of whist and its moral implications. Written in a clear and engaging style, the book not only serves as a guide to playing whist but also delves into the deeper societal and ethical considerations surrounding the game. Hewby's use of lectures as a format allows for a structured and educational approach, making the content accessible to both children and adults alike. Set in the Victorian era, the book provides insight into the social norms and values of the time, offering a valuable perspective on the period. Overall, 'Whist; or, Bumblepuppy' is a unique blend of entertainment and education, making it a must-read for those interested in both literature and history. John Petch Hewby's expertise in both whist and pedagogy shines through in this thought-provoking work, making him a notable figure in the realm of children's literature. With its blend of practical advice and moral lessons, this book is recommended for anyone looking to explore the intersection of games, ethics, and education in a historical context.
John Petch Hewby was a somewhat obscure author who made his mark with a book on the topic of whist, a classic card game. His contribution, 'Whist; or, Bumblepuppy? Thirteen Lectures Addressed to Children' is a somewhat quirky but intriguing text that delves into the complexities and nuances of the game of whist, while simultaneously making it accessible to younger audiences. The book, considered a niche publication in the field of card games, utilizes a lecture-style format presumably to both educate and entertain a juvenile demographic. Hewby's literary style in this work is characterized by a didactic yet whimsical approach, a testament to his ability to engage with a youthful readership. Though there is limited biographical information available on Hewby, his work on whist contributes to the cultural and historical understanding of card games. The book does not merely instruct on the rules of whist but also addresses the importance of fair play and critical thinking, going beyond the surface of the game to impart broader life lessons. Hewby's 'Whist; or, Bumblepuppy?' stands as a singular contribution in the realm of instructional gaming literature for children, reflecting a unique perspective on how games can serve as educational tools.
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