Jessica Meharry, Meaghan Dee
Working with Design Clients (eBook, ePUB)
Tools and advice for successful partnerships
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Jessica Meharry, Meaghan Dee
Working with Design Clients (eBook, ePUB)
Tools and advice for successful partnerships
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The studio is a core strand of design education, and working with real clients is one of the most valuable ways for students to develop their professional design practice skills.
The book is a practical guide to working on real-life briefs in the design studio - how to collaborate with and connect to communities, find and retain clients, and manage real-world design problems. Using tools and frameworks based on years of research and experience, students can develop their professional skills in a supportive environment.
The book is divided into four sections:
- Why (industry…mehr
- Geräte: eReader
- mit Kopierschutz
- eBook Hilfe
- Größe: 24.63MB
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The studio is a core strand of design education, and working with real clients is one of the most valuable ways for students to develop their professional design practice skills.
The book is a practical guide to working on real-life briefs in the design studio - how to collaborate with and connect to communities, find and retain clients, and manage real-world design problems. Using tools and frameworks based on years of research and experience, students can develop their professional skills in a supportive environment.
The book is divided into four sections:
- Why (industry connections, experiential learning, personal empowerment)
- What (engaging with communities, client work, structure)
- Who (work roles, client relationships, articulating value)
- How (launching, logistics, planning)
The final section of the book covers information for those expanding into student-led studios, and includes information on strategies, financing and how to plan for the future. Supported by a companion website featuring downloads and resources for both students and instructors.
The book is a practical guide to working on real-life briefs in the design studio - how to collaborate with and connect to communities, find and retain clients, and manage real-world design problems. Using tools and frameworks based on years of research and experience, students can develop their professional skills in a supportive environment.
The book is divided into four sections:
- Why (industry connections, experiential learning, personal empowerment)
- What (engaging with communities, client work, structure)
- Who (work roles, client relationships, articulating value)
- How (launching, logistics, planning)
The final section of the book covers information for those expanding into student-led studios, and includes information on strategies, financing and how to plan for the future. Supported by a companion website featuring downloads and resources for both students and instructors.
Produktdetails
- Produktdetails
- Verlag: Bloomsbury UK eBooks
- Seitenzahl: 224
- Erscheinungstermin: 5. September 2024
- Englisch
- ISBN-13: 9781350358850
- Artikelnr.: 72246951
- Verlag: Bloomsbury UK eBooks
- Seitenzahl: 224
- Erscheinungstermin: 5. September 2024
- Englisch
- ISBN-13: 9781350358850
- Artikelnr.: 72246951
- Herstellerkennzeichnung Die Herstellerinformationen sind derzeit nicht verfügbar.
Jessica Meharry is a designer, researcher, and educator who focuses on justice-oriented design methodologies in professional practice.
Jessica is currently an Associate Professor of Design Management and the Co-Director of Academic Diversity, Equity, and Inclusion at Columbia College Chicago.
Jessica is currently an Associate Professor of Design Management and the Co-Director of Academic Diversity, Equity, and Inclusion at Columbia College Chicago.
Introduction
Part 1: Why
1. Learning Through Experience
This chapter situates client work in the design classroom within a larger
educational context by addressing learning-through-doing, project outcomes,
and a variety of styles of studio
2. Connecting to Industry
Explores the relationship between client-based experiences and an overall
design education. The chapter connects these experiences to current
marketplace demands and alternative models for design practice, as well as
hearing advice from professionals working in industry
3. Becoming Empowered (including input from Najla Mouchrek)
Studio experiences can provide a sense of agency and purpose when students
take on responsibilities of guiding real-world clients and community
interactions. This chapter covers empowerment, mentorship, power sharing
and collaborations
Part 2: What
4. Engaging with Communities
This chapter explores a range of approaches to ethical community and client
engagement through real-world project experiences. Throughout this chapter
we will identify strategies for "designing with, not for" communities and
provide a deep examination of ethical and value considerations
5. Finding Focus and Targeting Communities
This chapter addresses framing the scope of projects, the types of clients
and partners, and approaches to various contractual arrangements
6. Achieving Learning Goals
There are a vast ranges of approaches to how, when, and where these
experiences happen for students, from single projects within a class, to
capstone-level practicum courses, to independent, standalone studios.
Through a series of surveys and interviews, we show real- world examples of
each model and outline options for how to establish client relationships
and studio experiences based on a program's unique needs and intentions
Part 3: Who
7. Exploring Work Roles
This chapter identifies the responsibilities that students, faculty, and
assistants assume as well as the strategies for dealing with the workload
related to those responsibilities. Real-world clients bring real-world
challenges. As such, this chapter offer strategies for dealing with
conflicts, how to effectively collaborate, and how to structure student
teams
8. Working With Clients
This chapter uncovers the nuts and bolts of working with clients. The best
way to build and maintain strong client relationships is to establish clear
communication. Designers must listen to clients and be able to articulate
and confirm expectations. Instructors must align client work with learning
outcomes and student expectations. Students must also develop knowledge and
skills in project management and financial management, including how to
analyze and create contractual documents and creative briefs
9. Articulating Value
In this chapter, readers will be guided through strategies to articulate
the value (both monetarily and educationally) to stakeholders
Part 4: How
10. Launching the Studio
This chapter outlines best practices and strategies for a successful launch
(or re-launch) of a full-fledged, student-run campus design studio
11. Managing the Money
This chapter addresses the operations and logistics of advising and
operating a student-run campus design studio. In this chapter, we share
findings from our interviews and research that outline a range of practices
that have worked for those who are actively guiding these experiences
12. Planning for the Future
This chapter addresses the challenges and best practices of studio
operations when taking over an existing studio and for when pivoting
directions with your current studio. Based on interviews and case studies,
we outline best and worst case scenarios. We include a discussion of how to
handle the hand-off between firms, turning repositioning into a design
project, and collaborating with other firms within an institution. We
conclude by providing tools to help you create a future vision for your
ideal studio
Conclusion and Resources
Part 1: Why
1. Learning Through Experience
This chapter situates client work in the design classroom within a larger
educational context by addressing learning-through-doing, project outcomes,
and a variety of styles of studio
2. Connecting to Industry
Explores the relationship between client-based experiences and an overall
design education. The chapter connects these experiences to current
marketplace demands and alternative models for design practice, as well as
hearing advice from professionals working in industry
3. Becoming Empowered (including input from Najla Mouchrek)
Studio experiences can provide a sense of agency and purpose when students
take on responsibilities of guiding real-world clients and community
interactions. This chapter covers empowerment, mentorship, power sharing
and collaborations
Part 2: What
4. Engaging with Communities
This chapter explores a range of approaches to ethical community and client
engagement through real-world project experiences. Throughout this chapter
we will identify strategies for "designing with, not for" communities and
provide a deep examination of ethical and value considerations
5. Finding Focus and Targeting Communities
This chapter addresses framing the scope of projects, the types of clients
and partners, and approaches to various contractual arrangements
6. Achieving Learning Goals
There are a vast ranges of approaches to how, when, and where these
experiences happen for students, from single projects within a class, to
capstone-level practicum courses, to independent, standalone studios.
Through a series of surveys and interviews, we show real- world examples of
each model and outline options for how to establish client relationships
and studio experiences based on a program's unique needs and intentions
Part 3: Who
7. Exploring Work Roles
This chapter identifies the responsibilities that students, faculty, and
assistants assume as well as the strategies for dealing with the workload
related to those responsibilities. Real-world clients bring real-world
challenges. As such, this chapter offer strategies for dealing with
conflicts, how to effectively collaborate, and how to structure student
teams
8. Working With Clients
This chapter uncovers the nuts and bolts of working with clients. The best
way to build and maintain strong client relationships is to establish clear
communication. Designers must listen to clients and be able to articulate
and confirm expectations. Instructors must align client work with learning
outcomes and student expectations. Students must also develop knowledge and
skills in project management and financial management, including how to
analyze and create contractual documents and creative briefs
9. Articulating Value
In this chapter, readers will be guided through strategies to articulate
the value (both monetarily and educationally) to stakeholders
Part 4: How
10. Launching the Studio
This chapter outlines best practices and strategies for a successful launch
(or re-launch) of a full-fledged, student-run campus design studio
11. Managing the Money
This chapter addresses the operations and logistics of advising and
operating a student-run campus design studio. In this chapter, we share
findings from our interviews and research that outline a range of practices
that have worked for those who are actively guiding these experiences
12. Planning for the Future
This chapter addresses the challenges and best practices of studio
operations when taking over an existing studio and for when pivoting
directions with your current studio. Based on interviews and case studies,
we outline best and worst case scenarios. We include a discussion of how to
handle the hand-off between firms, turning repositioning into a design
project, and collaborating with other firms within an institution. We
conclude by providing tools to help you create a future vision for your
ideal studio
Conclusion and Resources
Introduction
Part 1: Why
1. Learning Through Experience
This chapter situates client work in the design classroom within a larger
educational context by addressing learning-through-doing, project outcomes,
and a variety of styles of studio
2. Connecting to Industry
Explores the relationship between client-based experiences and an overall
design education. The chapter connects these experiences to current
marketplace demands and alternative models for design practice, as well as
hearing advice from professionals working in industry
3. Becoming Empowered (including input from Najla Mouchrek)
Studio experiences can provide a sense of agency and purpose when students
take on responsibilities of guiding real-world clients and community
interactions. This chapter covers empowerment, mentorship, power sharing
and collaborations
Part 2: What
4. Engaging with Communities
This chapter explores a range of approaches to ethical community and client
engagement through real-world project experiences. Throughout this chapter
we will identify strategies for "designing with, not for" communities and
provide a deep examination of ethical and value considerations
5. Finding Focus and Targeting Communities
This chapter addresses framing the scope of projects, the types of clients
and partners, and approaches to various contractual arrangements
6. Achieving Learning Goals
There are a vast ranges of approaches to how, when, and where these
experiences happen for students, from single projects within a class, to
capstone-level practicum courses, to independent, standalone studios.
Through a series of surveys and interviews, we show real- world examples of
each model and outline options for how to establish client relationships
and studio experiences based on a program's unique needs and intentions
Part 3: Who
7. Exploring Work Roles
This chapter identifies the responsibilities that students, faculty, and
assistants assume as well as the strategies for dealing with the workload
related to those responsibilities. Real-world clients bring real-world
challenges. As such, this chapter offer strategies for dealing with
conflicts, how to effectively collaborate, and how to structure student
teams
8. Working With Clients
This chapter uncovers the nuts and bolts of working with clients. The best
way to build and maintain strong client relationships is to establish clear
communication. Designers must listen to clients and be able to articulate
and confirm expectations. Instructors must align client work with learning
outcomes and student expectations. Students must also develop knowledge and
skills in project management and financial management, including how to
analyze and create contractual documents and creative briefs
9. Articulating Value
In this chapter, readers will be guided through strategies to articulate
the value (both monetarily and educationally) to stakeholders
Part 4: How
10. Launching the Studio
This chapter outlines best practices and strategies for a successful launch
(or re-launch) of a full-fledged, student-run campus design studio
11. Managing the Money
This chapter addresses the operations and logistics of advising and
operating a student-run campus design studio. In this chapter, we share
findings from our interviews and research that outline a range of practices
that have worked for those who are actively guiding these experiences
12. Planning for the Future
This chapter addresses the challenges and best practices of studio
operations when taking over an existing studio and for when pivoting
directions with your current studio. Based on interviews and case studies,
we outline best and worst case scenarios. We include a discussion of how to
handle the hand-off between firms, turning repositioning into a design
project, and collaborating with other firms within an institution. We
conclude by providing tools to help you create a future vision for your
ideal studio
Conclusion and Resources
Part 1: Why
1. Learning Through Experience
This chapter situates client work in the design classroom within a larger
educational context by addressing learning-through-doing, project outcomes,
and a variety of styles of studio
2. Connecting to Industry
Explores the relationship between client-based experiences and an overall
design education. The chapter connects these experiences to current
marketplace demands and alternative models for design practice, as well as
hearing advice from professionals working in industry
3. Becoming Empowered (including input from Najla Mouchrek)
Studio experiences can provide a sense of agency and purpose when students
take on responsibilities of guiding real-world clients and community
interactions. This chapter covers empowerment, mentorship, power sharing
and collaborations
Part 2: What
4. Engaging with Communities
This chapter explores a range of approaches to ethical community and client
engagement through real-world project experiences. Throughout this chapter
we will identify strategies for "designing with, not for" communities and
provide a deep examination of ethical and value considerations
5. Finding Focus and Targeting Communities
This chapter addresses framing the scope of projects, the types of clients
and partners, and approaches to various contractual arrangements
6. Achieving Learning Goals
There are a vast ranges of approaches to how, when, and where these
experiences happen for students, from single projects within a class, to
capstone-level practicum courses, to independent, standalone studios.
Through a series of surveys and interviews, we show real- world examples of
each model and outline options for how to establish client relationships
and studio experiences based on a program's unique needs and intentions
Part 3: Who
7. Exploring Work Roles
This chapter identifies the responsibilities that students, faculty, and
assistants assume as well as the strategies for dealing with the workload
related to those responsibilities. Real-world clients bring real-world
challenges. As such, this chapter offer strategies for dealing with
conflicts, how to effectively collaborate, and how to structure student
teams
8. Working With Clients
This chapter uncovers the nuts and bolts of working with clients. The best
way to build and maintain strong client relationships is to establish clear
communication. Designers must listen to clients and be able to articulate
and confirm expectations. Instructors must align client work with learning
outcomes and student expectations. Students must also develop knowledge and
skills in project management and financial management, including how to
analyze and create contractual documents and creative briefs
9. Articulating Value
In this chapter, readers will be guided through strategies to articulate
the value (both monetarily and educationally) to stakeholders
Part 4: How
10. Launching the Studio
This chapter outlines best practices and strategies for a successful launch
(or re-launch) of a full-fledged, student-run campus design studio
11. Managing the Money
This chapter addresses the operations and logistics of advising and
operating a student-run campus design studio. In this chapter, we share
findings from our interviews and research that outline a range of practices
that have worked for those who are actively guiding these experiences
12. Planning for the Future
This chapter addresses the challenges and best practices of studio
operations when taking over an existing studio and for when pivoting
directions with your current studio. Based on interviews and case studies,
we outline best and worst case scenarios. We include a discussion of how to
handle the hand-off between firms, turning repositioning into a design
project, and collaborating with other firms within an institution. We
conclude by providing tools to help you create a future vision for your
ideal studio
Conclusion and Resources