Write Your Way into Animation and Games (eBook, PDF)
Create a Writing Career in Animation and Games
Redaktion: Marx, Christy
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Write Your Way into Animation and Games (eBook, PDF)
Create a Writing Career in Animation and Games
Redaktion: Marx, Christy
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As the comics/games/animation industries converge, the writers who develop scripts for the entertainment industry need to know how to jump from one format to the next to keep their skills flexible and current. This book provides cutting-edge tips and techniques for writers who want to gain an edge in the animation and game industries.
- Geräte: PC
- mit Kopierschutz
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- Größe: 3.76MB
As the comics/games/animation industries converge, the writers who develop scripts for the entertainment industry need to know how to jump from one format to the next to keep their skills flexible and current. This book provides cutting-edge tips and techniques for writers who want to gain an edge in the animation and game industries.
Dieser Download kann aus rechtlichen Gründen nur mit Rechnungsadresse in A, B, BG, CY, CZ, D, DK, EW, E, FIN, F, GR, HR, H, IRL, I, LT, L, LR, M, NL, PL, P, R, S, SLO, SK ausgeliefert werden.
Produktdetails
- Produktdetails
- Verlag: Taylor & Francis
- Seitenzahl: 425
- Erscheinungstermin: 12. November 2012
- Englisch
- ISBN-13: 9781136131509
- Artikelnr.: 38264462
- Verlag: Taylor & Francis
- Seitenzahl: 425
- Erscheinungstermin: 12. November 2012
- Englisch
- ISBN-13: 9781136131509
- Artikelnr.: 38264462
- Herstellerkennzeichnung Die Herstellerinformationen sind derzeit nicht verfügbar.
Based in Los Angeles, California.Christy Marx is a writer, story editor, series developer, game designer, and interactive writer. Her many credits include: Babylon 5 and the Twilight Zone; 20,000 Leagues Under the Sea; He-Man; X-Men Evolution; Teenage Mutant Ninja Turtles; Lord of the Rings; Elfquest; and more.
Introduction: Introduction to Animation Writing1 Marx Writingfor Animation,
Comics and Games: Animation terminology2 Marx Writingfor Animation, Comics
and Games: The Basics3 Wright: Animation Writing and Development: Basic
Animation Writing Structure4 Wright: Animation Writing and Development:
Developing Characters5 Wright: Animation Writing and Development: Comedy
and Gag Writing6 Wright: Animation Writing and Development: The Animation
Feature7 Wright: Animation Writing and Development: The Pitch8 Marx:
Writingfor Animation, Comics and Games: Breaking and Entering9 Wright:
Animation Writing and Development: Agents, Networking and Finding WorkMarx
Introduction: Introduction to Game Writing10 Marx: Writingfor Animation,
Comics and Games: Writing vs. Design11 Miller: Digital Storytelling:
Interactivity and its Effects12 Miller: Digital Storytelling: Old Tools/New
Tools13 Garrand: Writing for Multimedia and the Web: Interactivity and the
Writer14 Miller Digital Storytelling: Creating a Work of Digital
Storytelling15 Marx: Writingfor Animation, Comics and Games: the Script
Format16 Garrand: Writing for Multimedia and the Web: Script and Proposal
Formatting17 GarrandWriting for Multimedia and the Web: Interactive
Multimedia Narrative & Linear Narrative18 Garrand: Writing for Multimedia
and the Web: The Elements of Interactive Multimedia Narrative19 Iuppa &
Borst: Story and Simulations for Serious Games: Designing Simulation
Stories from Tacit Knowledge20 Iuppa & Borst: Story and Simulations for
Serious Games: Simulation Stories and Free Play21 Iuppa & Borst: Story and
Simulations for Serious Games: Experience Management22 Iuppa & Borst: Story
and Simulations for Serious Games: Backstory and Free Play23 Iuppa & Borst:
Story and Simulations for Serious Games: Stories in State-of-the-Art
Serious Games24 Miller: Digital Storytelling: Working as a Digital
Storyteller25 Miller: Digital Storytelling: Creating Your Own Showcase26
Marx: Writingfor Animation, Comics and Games: Breaking & Entering
Comics and Games: Animation terminology2 Marx Writingfor Animation, Comics
and Games: The Basics3 Wright: Animation Writing and Development: Basic
Animation Writing Structure4 Wright: Animation Writing and Development:
Developing Characters5 Wright: Animation Writing and Development: Comedy
and Gag Writing6 Wright: Animation Writing and Development: The Animation
Feature7 Wright: Animation Writing and Development: The Pitch8 Marx:
Writingfor Animation, Comics and Games: Breaking and Entering9 Wright:
Animation Writing and Development: Agents, Networking and Finding WorkMarx
Introduction: Introduction to Game Writing10 Marx: Writingfor Animation,
Comics and Games: Writing vs. Design11 Miller: Digital Storytelling:
Interactivity and its Effects12 Miller: Digital Storytelling: Old Tools/New
Tools13 Garrand: Writing for Multimedia and the Web: Interactivity and the
Writer14 Miller Digital Storytelling: Creating a Work of Digital
Storytelling15 Marx: Writingfor Animation, Comics and Games: the Script
Format16 Garrand: Writing for Multimedia and the Web: Script and Proposal
Formatting17 GarrandWriting for Multimedia and the Web: Interactive
Multimedia Narrative & Linear Narrative18 Garrand: Writing for Multimedia
and the Web: The Elements of Interactive Multimedia Narrative19 Iuppa &
Borst: Story and Simulations for Serious Games: Designing Simulation
Stories from Tacit Knowledge20 Iuppa & Borst: Story and Simulations for
Serious Games: Simulation Stories and Free Play21 Iuppa & Borst: Story and
Simulations for Serious Games: Experience Management22 Iuppa & Borst: Story
and Simulations for Serious Games: Backstory and Free Play23 Iuppa & Borst:
Story and Simulations for Serious Games: Stories in State-of-the-Art
Serious Games24 Miller: Digital Storytelling: Working as a Digital
Storyteller25 Miller: Digital Storytelling: Creating Your Own Showcase26
Marx: Writingfor Animation, Comics and Games: Breaking & Entering
Introduction: Introduction to Animation Writing1 Marx Writingfor Animation,
Comics and Games: Animation terminology2 Marx Writingfor Animation, Comics
and Games: The Basics3 Wright: Animation Writing and Development: Basic
Animation Writing Structure4 Wright: Animation Writing and Development:
Developing Characters5 Wright: Animation Writing and Development: Comedy
and Gag Writing6 Wright: Animation Writing and Development: The Animation
Feature7 Wright: Animation Writing and Development: The Pitch8 Marx:
Writingfor Animation, Comics and Games: Breaking and Entering9 Wright:
Animation Writing and Development: Agents, Networking and Finding WorkMarx
Introduction: Introduction to Game Writing10 Marx: Writingfor Animation,
Comics and Games: Writing vs. Design11 Miller: Digital Storytelling:
Interactivity and its Effects12 Miller: Digital Storytelling: Old Tools/New
Tools13 Garrand: Writing for Multimedia and the Web: Interactivity and the
Writer14 Miller Digital Storytelling: Creating a Work of Digital
Storytelling15 Marx: Writingfor Animation, Comics and Games: the Script
Format16 Garrand: Writing for Multimedia and the Web: Script and Proposal
Formatting17 GarrandWriting for Multimedia and the Web: Interactive
Multimedia Narrative & Linear Narrative18 Garrand: Writing for Multimedia
and the Web: The Elements of Interactive Multimedia Narrative19 Iuppa &
Borst: Story and Simulations for Serious Games: Designing Simulation
Stories from Tacit Knowledge20 Iuppa & Borst: Story and Simulations for
Serious Games: Simulation Stories and Free Play21 Iuppa & Borst: Story and
Simulations for Serious Games: Experience Management22 Iuppa & Borst: Story
and Simulations for Serious Games: Backstory and Free Play23 Iuppa & Borst:
Story and Simulations for Serious Games: Stories in State-of-the-Art
Serious Games24 Miller: Digital Storytelling: Working as a Digital
Storyteller25 Miller: Digital Storytelling: Creating Your Own Showcase26
Marx: Writingfor Animation, Comics and Games: Breaking & Entering
Comics and Games: Animation terminology2 Marx Writingfor Animation, Comics
and Games: The Basics3 Wright: Animation Writing and Development: Basic
Animation Writing Structure4 Wright: Animation Writing and Development:
Developing Characters5 Wright: Animation Writing and Development: Comedy
and Gag Writing6 Wright: Animation Writing and Development: The Animation
Feature7 Wright: Animation Writing and Development: The Pitch8 Marx:
Writingfor Animation, Comics and Games: Breaking and Entering9 Wright:
Animation Writing and Development: Agents, Networking and Finding WorkMarx
Introduction: Introduction to Game Writing10 Marx: Writingfor Animation,
Comics and Games: Writing vs. Design11 Miller: Digital Storytelling:
Interactivity and its Effects12 Miller: Digital Storytelling: Old Tools/New
Tools13 Garrand: Writing for Multimedia and the Web: Interactivity and the
Writer14 Miller Digital Storytelling: Creating a Work of Digital
Storytelling15 Marx: Writingfor Animation, Comics and Games: the Script
Format16 Garrand: Writing for Multimedia and the Web: Script and Proposal
Formatting17 GarrandWriting for Multimedia and the Web: Interactive
Multimedia Narrative & Linear Narrative18 Garrand: Writing for Multimedia
and the Web: The Elements of Interactive Multimedia Narrative19 Iuppa &
Borst: Story and Simulations for Serious Games: Designing Simulation
Stories from Tacit Knowledge20 Iuppa & Borst: Story and Simulations for
Serious Games: Simulation Stories and Free Play21 Iuppa & Borst: Story and
Simulations for Serious Games: Experience Management22 Iuppa & Borst: Story
and Simulations for Serious Games: Backstory and Free Play23 Iuppa & Borst:
Story and Simulations for Serious Games: Stories in State-of-the-Art
Serious Games24 Miller: Digital Storytelling: Working as a Digital
Storyteller25 Miller: Digital Storytelling: Creating Your Own Showcase26
Marx: Writingfor Animation, Comics and Games: Breaking & Entering