Whether you have a dedicated STEAM class, or plan to integrate it into a regular classroom, yoüll find out how to create a structured learning environment while still leaving room for inquiry and innovation. Yoüll also gain a variety of hands-on activities and rubrics you can use immediately.
Whether you have a dedicated STEAM class, or plan to integrate it into a regular classroom, yoüll find out how to create a structured learning environment while still leaving room for inquiry and innovation. Yoüll also gain a variety of hands-on activities and rubrics you can use immediately.
Billy Krakower is an internationally recognized education speaker, trainer and author of several books including Connecting Your Students with the World (with Jerry Blumengarten and Paula Naugle). He can be found at www.billykrakower.com and followed on Twitter @wkrakower. Meredith Martin is a Certified Google for Education Innovator and Trainer.
Inhaltsangabe
eResources Meet the Authors Preface 1. The What And Why of STEAM 2. Planning Your STEAM Space 3. Stocking Your Space - What Supplies Do You Need? 4. Planning for Instruction 5. Incorporating the Core Subjects 6. Getting Aligned - Standards & Assessments 7. It Takes a Village ¿ Getting the Community Involved 8. Design Thinking - Taking Your STEAM Class to the Next Level 9. Next Steps 10. Conclusion 11. Appendix - Sample Projects
eResources Meet the Authors Preface 1. The What And Why of STEAM 2. Planning Your STEAM Space 3. Stocking Your Space - What Supplies Do You Need? 4. Planning for Instruction 5. Incorporating the Core Subjects 6. Getting Aligned - Standards & Assessments 7. It Takes a Village ¿ Getting the Community Involved 8. Design Thinking - Taking Your STEAM Class to the Next Level 9. Next Steps 10. Conclusion 11. Appendix - Sample Projects
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