This new edition has kept the popular style of the first edition that offered very clear explanations of programming concepts to those without programming experience. A generous collection of code examples and Maya scene files is included on the companion Web site. This is a book for animators, artists, game developers, visual effects developers, and technical directors who want to learn the fundamentals of Maya, how to automate tasks, personalize user interfaces, build custom tools, and solve problems with MEL.
- Fully updated with several new chapters
- Profusely illustrated and includes a companion Web site with numerous code examples and scene files
- The authors bring their extensive experience in professional production studios to provide expert guidance
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