Game Audio with FMOD and Unity introduces readers to the principles and practice of game audio through the process of creating their own First Person Shooter (FPS) game.
Game Audio with FMOD and Unity introduces readers to the principles and practice of game audio through the process of creating their own First Person Shooter (FPS) game.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Ciarán Robinson has over 20 years' experience in teaching Audio Production, and has developed and delivered degree courses for universities and colleges. His original background is in TV, film, music, and studio electronics, as well as in video production and editing. For the past three years he has worked in online education, where he developed courses on Game Audio, as well as working with industry professionals to produce courses on Film Making and Visual Effects. Ciarán has written technical articles and equipment reviews for several magazines and websites, and currently runs a small video production studio, where he creates training and tutorial videos.
Inhaltsangabe
Contents List of Figures Preface Chapter 1: Game Engines Chapter 2: Audio Middleware Chapter 3: Game Audio vs Film Sound Chapter 4: Getting Started with FMOD Chapter 5: Looping Chapter 6: 2D vs 3D Sound Chapter 7: Getting Started in Unity Chapter 8: Level Building in Unity Chapter 9: Exploring the Game Environment Chapter 10: Integrating FMOD and Unity Chapter 11: Interactive Game Objects Chapter 12: Crate Sounds Chapter 13: Putting the "S" into FPS Chapter 14: Changing Footsteps Chapter 15: The Enemies Shoot Back Chapter 16: Parameters Chapter 16b: Parameters 2 Chapter 16b: Bonus Chapter - Parameters 2 Chapter 17: Signal Routing in FMOD Chapter 18: FMOD Effect Plugins Chapter 19: Ambience and Transceivers Chapter 20: Real-Time Mixing Chapter 21: Mix Snapshots Chapter 22: The Health System Chapter 23: Game Over Man! Chapter 24: Game Music Part 1 - Variation Chapter 25: Game Music Part 2 - Parameter Control Chapter 26: Setting Up Unity for Music Chapter 27: Mixing the Game - Sidechains Chapter 28: Optimizing the Game Chapter 29: Building the Game Index
Contents List of Figures Preface Chapter 1: Game Engines Chapter 2: Audio Middleware Chapter 3: Game Audio vs Film Sound Chapter 4: Getting Started with FMOD Chapter 5: Looping Chapter 6: 2D vs 3D Sound Chapter 7: Getting Started in Unity Chapter 8: Level Building in Unity Chapter 9: Exploring the Game Environment Chapter 10: Integrating FMOD and Unity Chapter 11: Interactive Game Objects Chapter 12: Crate Sounds Chapter 13: Putting the "S" into FPS Chapter 14: Changing Footsteps Chapter 15: The Enemies Shoot Back Chapter 16: Parameters Chapter 16b: Parameters 2 Chapter 16b: Bonus Chapter - Parameters 2 Chapter 17: Signal Routing in FMOD Chapter 18: FMOD Effect Plugins Chapter 19: Ambience and Transceivers Chapter 20: Real-Time Mixing Chapter 21: Mix Snapshots Chapter 22: The Health System Chapter 23: Game Over Man! Chapter 24: Game Music Part 1 - Variation Chapter 25: Game Music Part 2 - Parameter Control Chapter 26: Setting Up Unity for Music Chapter 27: Mixing the Game - Sidechains Chapter 28: Optimizing the Game Chapter 29: Building the Game Index
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