Interactive, massive online games have become popular
thus receiving the attention of researchers.
Wireless, mobile gaming represents a particularly
interesting case because of the proliferation of
smart personal devices, the increasing availability
of high speed wireless access points, and the
emergence of vehicular networks and applications. In
this context, this book presents a holistic vision of
network solutions that enable a top quality
interactive online gaming experience regardless
whether the player is wired, wireless, or even riding
a vehicle. The main issues covered by this book are:
i) synchronization mechanisms for Internet server
overlay networks that enables scalability, fairness,
and interactivity; ii) elastic (TCP) and real-time
(games) flows coexistence in a wireless access point;
iii) fast multi-hop broadcast schemes for efficient
game event delivery to players in vehicles.
thus receiving the attention of researchers.
Wireless, mobile gaming represents a particularly
interesting case because of the proliferation of
smart personal devices, the increasing availability
of high speed wireless access points, and the
emergence of vehicular networks and applications. In
this context, this book presents a holistic vision of
network solutions that enable a top quality
interactive online gaming experience regardless
whether the player is wired, wireless, or even riding
a vehicle. The main issues covered by this book are:
i) synchronization mechanisms for Internet server
overlay networks that enables scalability, fairness,
and interactivity; ii) elastic (TCP) and real-time
(games) flows coexistence in a wireless access point;
iii) fast multi-hop broadcast schemes for efficient
game event delivery to players in vehicles.