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This book examines how World War Two is simulated through serious computer games. It argues that a particular dynamic emerges in such 'simgames', especially when curious players begin to look beyond gameplay for how to understand the past.

Produktbeschreibung
This book examines how World War Two is simulated through serious computer games. It argues that a particular dynamic emerges in such 'simgames', especially when curious players begin to look beyond gameplay for how to understand the past.
Autorenporträt
Curtis D. Carbonell is an associate professor of English at Khalifa University. He is interested in representations of technology and their effects on human beings in science fiction and fantasy studies, as well as in how analog-and-digital game studies are new fields that describe complex modes of cultural production. His previous book Dread Trident: Tabletop Role-Playing Games and the Modern Fantastic (2019) examines how tabletop role-playing games offer an archive of fantasy and SF gametexts ripe for an investigation into the rise of realized worlds.