By integrating the Web with traditional TV, Google TV offers developers an important new channel for content. But creating apps for Google TV requires learning some new skills—in fact, what you may already know about mobile or desktop web apps isn't entirely applicable. Building Web Apps for Google TV will help you make the transition to Google TV as you learn the tools and techniques necessary to build sophisticated web apps for this platform. This book shows you how Google TV works, how it fits into the web ecosystem, and what the opportunities are for delivering rich content to millions of…mehr
By integrating the Web with traditional TV, Google TV offers developers an important new channel for content. But creating apps for Google TV requires learning some new skills—in fact, what you may already know about mobile or desktop web apps isn't entirely applicable. Building Web Apps for Google TV will help you make the transition to Google TV as you learn the tools and techniques necessary to build sophisticated web apps for this platform. This book shows you how Google TV works, how it fits into the web ecosystem, and what the opportunities are for delivering rich content to millions of households. * Discover the elements of a compelling TV web app, and what comprises TV-friendly navigation * Learn the fundamentals for designing the 10-foot user experience * Work with the Google Chrome browser on a TV display, and migrate an existing site * Use examples for developing a TV web app, including the UI, controls, and scrolling * Understand how to optimize, deliver, and protect video content for Google TV * Help users discover your content by optimizing your site for Search—especially videosHinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Andres is a Developer Advocate for Google's Developer Relations team. Prior to joining Google, Andres founded Cartosoft, a geospatial solutions provider. Prior to his work on Cartosoft, Andres served as Vice President of Operations for Geographic Technologies Group, a leading provider of geospatial services and software for local governments throughout the U.S. Andres has worked in the public, private, and non-profit sectors, and his experience includes working for various startups, metropolitan planning organizations (MPOs), The World Bank, and as a volunteer for various non-profits. Amanda currently leads developer relations efforts for Google TV, YouTube and Video Search. She's been at Google since 2006 and has had the privilege to work on various products including Google Apps, App Engine and Google Wave. Previously, she held various engineering roles at Bank of America and AT&T. Daniels is a Developer Programs Engineer who's had the pleasure of working with several developer communities since he joined Google in 2006. After starting with iGoogle gadgets, he worked closely with advertisers and agencies via Gadget Ads, then onto Geo APIs focusing on V2 to V3 migration, and now Google TV. Maile coordinates Webmaster Central outreach efforts as a Developer Advocate based in Mountain View, California. She manages the Webmaster Central Blog -- teaching developers, SEOs, publishers, and hobbyists to create a search-friendly website. She'd argue with her colleagues that Search is "where it's at.” Previously, Maile was a systems integration consultant for several pharmaceutical and technology companies, as well as for the Department of Defense. As a Developer Advocate, Paul works to promote Google's APIs and technologies. He is currently engaging with partners to develop Video Sitemaps improving Video Search. At Google he has managed a number of internal technical support teams, Google Analytics Support and developed data warehousing solutions enabling Google's Sales and Support teams to scale. Shawn is a Developer Advocate at Google. He works on Google TV and Google Maps APIs but previously worked on OpenSocial APIs for social applications. Prior to joining Google in 2008, he worked at Yahoo, Ariba, eBay and a few early start-ups. Steve has been a software engineer for 25 years, starting his career with the brilliant but doomed Commodore Amiga. Prior to joining Google, Steve worked as a master software architect at Hewlett-Packard. His programming experience ranges from C/C++ to JavaScript.
Inhaltsangabe
Foreword Preface About This Book Prerequisites Conventions Used in This Book Using Code Examples Safari® Books Online How to Contact Us Acknowledgments Chapter 1: Introducing Google TV 1.1 Under the Hood: So What's in There? 1.2 A New Target Device 1.3 Remember When... 1.4 An Emerging Opportunity for Developers Chapter 2: Getting Started 2.1 What Makes a Compelling App? 2.2 What You'll Need 2.3 The 10-Foot Experience Chapter : Designing the 10-Foot User Interface 3.1 Focus on Design First, Implementation Second 3.2 Learn from Other 10-Foot User Experiences 3.3 Fundamentals of the 10-Foot User Interface 3.4 Common Interface Elements Chapter 4: Coding for the Leanback UI 4.1 Working with the Google Chrome Browser on a TV Display 4.2 Migrating an Existing Website 4.3 Working with HTML5 Chapter 5: Developing Your Web App 5.1 Putting a UI Together 5.2 Controls 5.3 Paging Content Chapter 6: Tuning, Delivering, and Protecting Video Content 6.1 Video Basics 6.2 Embedding Video with HTML5 in Google Chrome 6.3 Embedding Video Using the Flash Player Plug-in in Google Chrome 6.4 Content Protection and DRM Chapter 7: Getting Your Content to the User: Discovery, Indexing, and Search Results 7.1 Help Users Discover Your Content 7.2 How Search Engines Work 7.3 Site Architecture 7.4 URL Structure 7.5 On-Page Optimizations 7.6 Duplicate Content: Side Effects and Options 7.7 Serving the Right Version to Your Users 7.8 Working with Video: King of Content for TV 7.9 Feeds 7.10 Other Feeds/Options 7.11 What's Next? Colophon
Foreword Preface About This Book Prerequisites Conventions Used in This Book Using Code Examples Safari® Books Online How to Contact Us Acknowledgments Chapter 1: Introducing Google TV 1.1 Under the Hood: So What's in There? 1.2 A New Target Device 1.3 Remember When... 1.4 An Emerging Opportunity for Developers Chapter 2: Getting Started 2.1 What Makes a Compelling App? 2.2 What You'll Need 2.3 The 10-Foot Experience Chapter : Designing the 10-Foot User Interface 3.1 Focus on Design First, Implementation Second 3.2 Learn from Other 10-Foot User Experiences 3.3 Fundamentals of the 10-Foot User Interface 3.4 Common Interface Elements Chapter 4: Coding for the Leanback UI 4.1 Working with the Google Chrome Browser on a TV Display 4.2 Migrating an Existing Website 4.3 Working with HTML5 Chapter 5: Developing Your Web App 5.1 Putting a UI Together 5.2 Controls 5.3 Paging Content Chapter 6: Tuning, Delivering, and Protecting Video Content 6.1 Video Basics 6.2 Embedding Video with HTML5 in Google Chrome 6.3 Embedding Video Using the Flash Player Plug-in in Google Chrome 6.4 Content Protection and DRM Chapter 7: Getting Your Content to the User: Discovery, Indexing, and Search Results 7.1 Help Users Discover Your Content 7.2 How Search Engines Work 7.3 Site Architecture 7.4 URL Structure 7.5 On-Page Optimizations 7.6 Duplicate Content: Side Effects and Options 7.7 Serving the Right Version to Your Users 7.8 Working with Video: King of Content for TV 7.9 Feeds 7.10 Other Feeds/Options 7.11 What's Next? Colophon
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