Grounded in the user-centered design movement, this book offers a broad consideration of how our civilization has evolved its technical infrastructure for human purpose to help us make sense of the contemporary world of information infrastructure and online existence.
Grounded in the user-centered design movement, this book offers a broad consideration of how our civilization has evolved its technical infrastructure for human purpose to help us make sense of the contemporary world of information infrastructure and online existence.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Andrew Dillon is the V.M. Daniel Professor of Information at the University of Texas at Austin, USA, where he served as dean of the School of Information from 2002 to 2017. Prior to this he was a founding member of the School of Informatics at Indiana University, where he directed the master's program in HCI. He earned a PhD in psychology at Loughborough University and a BA and MA (first class) at University College Cork, Ireland.
Inhaltsangabe
1. Information as a Human Process 2. The Emergence of User-Centeredness 3. Designing Our Information World: Craft or Science? 4. Humans and the Vertical Slice 5. The Physio-Tech Layer 6. The Cogito-Tech Layer 7. The Socio-Tech Layer 8. The Culturo-Tech Layer 9. Usability as a Design Value 10. Acceptability as a Design Value 11. Augmentation as the REAL Value
1. Information as a Human Process, 2. The Emergence of User-Centeredness, 3. Designing Our Information World: Craft or Science?, 4. Humans and the Vertical Slice, 5. The Physio-Tech Layer, 6. The Cogito-Tech Layer, 7. The Socio-Tech Layer, 8. The Culturo-Tech Layer, 9. Usability as a Design Value, 10. Acceptability as a Design Value, 11. Augmentation as the REAL Value
1. Information as a Human Process 2. The Emergence of User-Centeredness 3. Designing Our Information World: Craft or Science? 4. Humans and the Vertical Slice 5. The Physio-Tech Layer 6. The Cogito-Tech Layer 7. The Socio-Tech Layer 8. The Culturo-Tech Layer 9. Usability as a Design Value 10. Acceptability as a Design Value 11. Augmentation as the REAL Value
1. Information as a Human Process, 2. The Emergence of User-Centeredness, 3. Designing Our Information World: Craft or Science?, 4. Humans and the Vertical Slice, 5. The Physio-Tech Layer, 6. The Cogito-Tech Layer, 7. The Socio-Tech Layer, 8. The Culturo-Tech Layer, 9. Usability as a Design Value, 10. Acceptability as a Design Value, 11. Augmentation as the REAL Value
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