Explains various programming concepts from a designer's point of view. This second edition helps you develop professional ActionScript 2 applications, and communicate about Object Oriented ActionScript 2 techniques. It includes explanations and examples of why and how ActionScript can simplify Flash production.
Explains various programming concepts from a designer's point of view. This second edition helps you develop professional ActionScript 2 applications, and communicate about Object Oriented ActionScript 2 techniques. It includes explanations and examples of why and how ActionScript can simplify Flash production.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Andrew Rapo is a Senior Application Engineer at Warner Bros, US. Online where he supervises the development of games on a variety of platforms, including Flash, BREW, J2ME, and Virtools. These games can be seen on Warner Bros. sites including WarnerBros.com, LooneyTunes.com, ScoobyDoo.com, and HarryPotter.com, among others. Most recently he has developed BREW wireless games for Warner Bros. properties including Batman Begins, Constantine, Looney Tunes and Harry Potter. Before working at Warner Bros., Andrew developed interactive content at Disney Online for Disney properties including Armageddon, Mulan, and A Bug's Life. Andrew has a BA in Computer Science from Cornell University where he was a member of the Modeling and Simulation group. Managing Director of Sprite Interactive Ltd, UK a new media agency, and previously Creative Director with Disney and Buena Vista International.
Inhaltsangabe
Flash Fundamentals ActionScript 2.0 Fundamentals Built-in Classes Using ActionScript To Build A Game - Astro Sweeper Appendix A - ActionScript Terminology Appendix B - Key Codes
Flash Fundamentals; ActionScript 2.0 Fundamentals; Built-in Classes; Using ActionScript To Build A Game - Astro Sweeper; Appendix A - ActionScript Terminology; Appendix B - Key Codes
Flash Fundamentals ActionScript 2.0 Fundamentals Built-in Classes Using ActionScript To Build A Game - Astro Sweeper Appendix A - ActionScript Terminology Appendix B - Key Codes
Flash Fundamentals; ActionScript 2.0 Fundamentals; Built-in Classes; Using ActionScript To Build A Game - Astro Sweeper; Appendix A - ActionScript Terminology; Appendix B - Key Codes
Rezensionen
For 'Understanding Flash MX 2004 Actionscript 2':
"If you are already au fait with Flash this new publication from Focal Press is the perfect handbook for anyone studying multimedia or information technology, and anyone who wants to produce highly effective online interactive content. This guide gives you all you need to know to ensure that you have a firm foundation of knowledge on how to use Actionscript creatively, enabling you to produce professional results." ASIFA UK magazine
"You can learn the basics of strong scripting skills for truly professional results. Written from a creative viewpoint, this is a book that really talks your language!" World Animation Journal
Es gelten unsere Allgemeinen Geschäftsbedingungen: www.buecher.de/agb
Impressum
www.buecher.de ist ein Internetauftritt der buecher.de internetstores GmbH
Geschäftsführung: Monica Sawhney | Roland Kölbl | Günter Hilger
Sitz der Gesellschaft: Batheyer Straße 115 - 117, 58099 Hagen
Postanschrift: Bürgermeister-Wegele-Str. 12, 86167 Augsburg
Amtsgericht Hagen HRB 13257
Steuernummer: 321/5800/1497
USt-IdNr: DE450055826