This book illustrates how the intertwining disciplines of 2D graphics, 3D models, lighting, sound, and storytelling come together by design in the creation of an accessible virtual environment for teaching, research, and entertainment. With 200 illustrations and 12 step-by-step projects, the book delivers hours of creative challenges for people working in public virtual worlds or on private grids. Using the modular components available for download on the author's website, readers learn by building such things as a virtual classroom, an "all-access" terrain, and a sound-based game.
This book illustrates how the intertwining disciplines of 2D graphics, 3D models, lighting, sound, and storytelling come together by design in the creation of an accessible virtual environment for teaching, research, and entertainment. With 200 illustrations and 12 step-by-step projects, the book delivers hours of creative challenges for people working in public virtual worlds or on private grids. Using the modular components available for download on the author's website, readers learn by building such things as a virtual classroom, an "all-access" terrain, and a sound-based game.
Introduction to Virtual Worlds and Designing for Them. How to Use This Book and Start Doing Virtual World Design. "Build It Once" Optimizing Your Design Workflow. Concepts in 3D Design for Virtual Environments. Virtual Terrain and Designing Landscapes. 3D Modeling, 2D Graphics, and Data Visualization. Color, Particles, and Sensory Spaces. Lighting in Virtual Environments: Second Life and OpenSim. Cameras and Collaborative Spaces (the Ideagora). Virtual Goods and Design for Virtual Shopping Environments. Sound Design for Virtual Spaces. Avatars and Nonplayer Characters. Prototyping the Real World in a Virtual Environment. Scripting Basics for the Designer. HUDs in Virtual Environments. Machinima in Virtual Worlds. The Future, Design, and Virtual Worlds. Index.
Introduction to Virtual Worlds and Designing for Them. How to Use This Book and Start Doing Virtual World Design. "Build It Once" Optimizing Your Design Workflow. Concepts in 3D Design for Virtual Environments. Virtual Terrain and Designing Landscapes. 3D Modeling, 2D Graphics, and Data Visualization. Color, Particles, and Sensory Spaces. Lighting in Virtual Environments: Second Life and OpenSim. Cameras and Collaborative Spaces (the Ideagora). Virtual Goods and Design for Virtual Shopping Environments. Sound Design for Virtual Spaces. Avatars and Nonplayer Characters. Prototyping the Real World in a Virtual Environment. Scripting Basics for the Designer. HUDs in Virtual Environments. Machinima in Virtual Worlds. The Future, Design, and Virtual Worlds. Index.
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